Emergency WorkersSource Interstellar Species pg. 162 Emergency workers administer medical care, handle hazardous materials, evacuate disaster victims, and provide myriad other services in the wake of tragedy. They can be selfless idealists, exhausted municipal workers, or mercenaries who don’t lift a finger unless they’re under contract. Whatever their motivations, emergency workers are capable, resourceful, and tough, able to work long hours under difficult conditions. Aliens in the "Emergency Workers" FamilySource Interstellar Species pg. 162Hazard Response Crew CR 3XP 800 Formian LN Medium monstrous humanoid Init +1; Senses blindsense (scent) 30 ft., darkvision 60 ft.; Perception +13
DefenseHP 40; RP 3 EAC 14; KAC 16 Fort +5; Ref +7; Will +4 Resistances sonic 5
OffenseSpeed 30 ft., climb 20 ft. Melee personal cryospike +12 (1d4+7 C plus extinguish) Ranged static arc pistol +9 (1d6+3 E; critical arc 2) or foam grenade I +9 (explode [10 ft., extinguish, DC 12]) Offensive Abilities emergency preparednessStatisticsSTR +4; DEX +1; CON +2; INT +0; WIS +0; CHA +1 Skills Athletics +13, Engineering +8, Physical Science +8 Languages Castrovelian, Common Gear second skin, personal cryospike with 2 batteries (20 charges each), static arc pistol with 2 batteries (20 charges each), foam grenade I , mk 1 serum of healing, fire extinguisher, medpatch (5), radiation badge; Augmentations climbing suckers, voice amplifierSpecial AbilitiesEmergency Preparedness (Ex) A hazard response crew can spend 1 Resolve Point as a swift action to change either one type of energy damage dealt by one of their weapons into another energy type, or change their energy resistance to resist a different type of energy. This ability can affect and apply to only the following energy types: acid, cold, electricity, fire, and sonic. Either effect lasts for 1d4+1 rounds. DescriptionCorporations and governments alike maintain hazard response crews, ensuring dedicated personnel can arrive within hours of disaster to clear roads, repair infrastructure, clear debris, and track down victims. Crew gear typically includes tools for cutting apart barriers and extinguishing flames, many of which are easily weaponized in case a crew needs to fend off scavengers, escaped animals, or other threats.
|