HellhoundSource Starfinder #47: Nightmare Scenario pg. 59 Favored companions of powerful hellknights and diabolists, hellhounds are loyal pack hunters that stalk the infernal plane of Hell. Though vaguely canine in appearance, hellhounds aren’t really dogs or wolves. Often, a mortal or infernal master augments a hellhound servant with cybernetic grafts.Aliens in the "Hellhound" FamilySource Starfinder #47: Nightmare Scenario pg. 59Ravager CR 12XP 19,200 LE Medium outsider (devil) Init +4; Senses see in darkness; Perception +10
DefenseHP 200 EAC 26; KAC 28 Fort +15; Ref +14; Will +11 Defensive Abilities magma shell; Immunities fire, poison; Resistances acid 15, cold 15, electricity 15
OffenseSpeed 40 ft. Melee bite +25 (6d4+20 P) Multiattack 3 bites +19 (3d6+20 P) Offensive Abilities breath weapon (30-ft. cone, 13d6 C, E, or F, Reflex DC 19 half, usable every 1d4 rounds)StatisticsSTR +8; DEX +4; CON +5; INT +3; WIS +1; CHA +0 Skills Athletics +27, Mysticism +22, Stealth +22, Survival +22, Sense Motive +27 Languages Infernal (can’t speak); telepathy 120 ft. Other Abilities three headsEcologyEnvironment any (Hell) Organization solitary, pair, or pack (3–8)Special AbilitiesMagma Shell (Su) Molten rock oozes from a hellhound ravager’s pores, encasing them in a layer of magma. As a reaction when the hellhound ravager is hit with an attack or fails a Reflex save from a damaging effect, the hellhound can harden this ooze into a protective shell that reflects harm. The hellhound takes half damage from the triggering attack or effect. In addition, creatures within 10 feet of the hellhound ravager take an equal amount of damage of the same type (Reflex DC 19 half). Three Heads (Ex) Hellhound ravagers have three heads; one breathes cold, one breathes electricity, and one breathes fire. The hellhound ravager can use their breath weapon only once every 1d4 rounds, but they can use any of their heads to do so, dealing the appropriate damage type.
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