JinsulSource Alien Archive 3 pg. 60 Jinsuls are chitinous, six‑legged creatures with a set of robust forelimbs and three rows of hooked pincers. Their bulbous bodies are covered with dozens of eyes, giving jinsuls a 360‑degree field of vision. Originally inhabitants of the trinary star system in the Vast known to the Pact Worlds as the Scoured Stars, jinsuls built large and complex temples to honor their protector deity, Kadrical, who raised a mystical golden forcefield called the Godshield around the entire system.
When the Godshield later vanished, jinsuls (as well as a number of other species) left the Scoured Stars en masse, settling in a harsh region of space in the Vast. Collectively known as the Jinsul Hierocracy, the jinsuls tested their resolve against hostile alien life forms and vicious natural phenomena, becoming bloodthirsty killers. As part of a grueling coming‑of‑age ritual, jinsuls began performing cybernetic augmentations—implanting razor‑sharp sabers into their first set of forelimbs—with no anesthesia or pain management.
During their self‑imposed exile, jinsuls largely freed themselves from their fanatical allegiance to Kadrical. However, in recent years, the appearance of one of the god’s divine heralds, Dhurus, once again brought the jinsuls into unified worship of their former protector. In return for their unwavering devotion, Dhurus granted special abilities to the most powerful of the jinsuls to aid in their hostile conquests.
A capable, efficient species, jinsuls have developed ships, starbases, and space stations that run on automated systems and cadres of specialized robots, allowing for minimal staffing even in large, complex structures. Such skeleton crews are often led by base commanders, who serve as both religious and tactical leaders. A broader focus on multipurpose technology allows for rapid and efficient deployment of troops. This is best exemplified in the delivery ducts of their starships, which can either quickly deposit troops onto planetary surfaces or deploy them into breached enemy starships in swift boarding actions.
The average jinsul is 7 feet tall and weighs 300 pounds or more.Aliens in the "Jinsul" FamilySource Alien Archive 3 pg. 60Jinsul Base Commander CR 5XP 1,600 Jinsul technomancer CE Medium monstrous humanoid Init +3; Senses darkvision 60 ft.; Perception +16
DefenseHP 60 EAC 16; KAC 17 Fort +4; Ref +6; Will +10; +4 vs. fear Defensive Abilities unflankable, unshakable belief
OffenseSpeed 40 ft. Melee bite +9 (1d4+5 P) or leg blade +9 (1d6+5 S; critical bleed 1d8) Ranged frostbite‑class zero pistol +11 (1d6+5 C; critical staggered [DC 15]) Technomancer Spells Known (CL 5th; melee + 9, ranged +11) 2nd (3/day)—logic bomb (DC 17), spider climb 1st (6/day)—comprehend languages (DC 16), jolting surge, magic missile 0 (at will)—energy ray, psychokinetic handStatisticsSTR +0; DEX +3; CON +0; INT +5; WIS +2; CHA +0 Skills Athletics +16, Computers +16, Intimidate +11, Mysticism +11 Languages Jinsul Other Abilities magic hacks (empowered weapon), powerful leap, spell cache (siccatite pincer) Gear estex suit II, frostbite‑class zero pistol with 2 batteries (20 charges each)EcologyEnvironment any Organization solitarySpecial AbilitiesPowerful Leap (Ex) When attempting an Athletics checks to jump, a jinsul is always considered to have taken a running start.
Unshakable Belief (Ex) Whenever a jinsul base commander is the target of a trick attack, it can attempt a Bluff or Sense Motive check in response. If the jinsul base commander’s result equals or exceeds that of the trick attack skill check, the trick attack is unsuccessful. If the jinsul’s check exceeds the trick attack check by 5 or more, the creature performing the trick attack gains the off‑target condition until the end of their next turn.
|