Medical StaffSource Interstellar Species pg. 172 In many societies, practicing medicine requires extensive (and often formal) education and even certification. Yet the galaxy is a big, dangerous place, and some of the best healers are self-taught, work outside of official networks, or both. Altruism, prestige, or profit motivate most medics to provide life-saving care. However, medics can be villains, with criminals, charlatans, and unethical innovators willing to provide risky surgeries, experimental drugs, or cure-all placebos for the right price. Aliens in the "Medical Staff" FamilySource Interstellar Species pg. 172Physician CR 6XP 2,400 Maraquoi NG Medium humanoid (maraquoi) Init +2; Senses blindsense (sound) 30 ft., blindsight (dying, live, and stable creatures only) 30 ft., low-light vision; Perception +13
DefenseHP 80 EAC 18; KAC 19 Fort +5; Ref +7; Will +9
OffenseSpeed 30 ft., climb 20 ft. Melee light sap +12 (1d6+6 B nonlethal) Ranged voltaic anchor pistol +14 (1d6+6 E nonlethal; critical bind) Offensive Abilities anatomical specialty (animals and humanoids)StatisticsSTR +0; DEX +2; CON +0; INT +5; WIS +1; CHA +3 Skills Diplomacy +13, Intimidate +18, Life Science +13, Medicine +18, Profession (Doctor) +18 Languages Common, Maraquoi, and up to 4 others Other Abilities bedside manner Gear basic lashunta tempweave, light sap AR , voltaic anchor pistol with 2 batteries (40 charges each), mk 2 serums of healing (3), advanced medkit, chemalyzer, sprayflesh; Augmentations synchronous heartSpecial AbilitiesAnatomical Specialty (Ex) Against creatures of their own creature type or of one other creature type the physician chooses, they add their Intelligence modifier as a bonus to damage with weapon attacks. Bedside Manner (Ex) Whenever a physician uses Medicine to treat deadly wounds and exceeds the DC by 5 or more, they add both their Intelligence bonus and Charisma bonus to the number of Hit Points regained. DescriptionPhysicians are accomplished medical staff with ample hands-on knowledge. However, exposure to suffering sometimes erodes a physician’s moral compass, driving them to violate medical taboos in a misguided attempt to invent new cures. Not only might this harm patients, but it could even lead to vengeful undead and other aggressive creations in the name of science.
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