Miasma FlySource Starfinder #41: Serpents in the Cradle pg. 56 Miasma flies are long-bodied insects that are about the size of a small canid. True to their name, miasma flies are often found flitting lazily in clouds of the gaseous metals on which they feed, or skimming the surface of Weydana-2’s mercury lake. Many explorers are drawn to miasma flies’ beautiful coloring and find their graceful movements fascinating to watch, at least from afar: wicked stingers protrude from both ends of the insects’ bodies, and their shimmering wings are lined with spines. Miasma fly stings are extremely painful, producing a sensation comparable to a gunshot wound. Worse, their venom causes severe muscle stiffness and paralysis as it works through the victim’s body.
A dedicated team of xenobiologists have posited a connection between the miasma fly and another creature native to Weydana-2, the cryllapede. Miasma flies congregate when temperatures in their environment dip significantly, arriving in great swarms. After devouring enough nutrients to power metamorphosis—a process that takes only a few days of constant gorging—miasma flies shed their wings, find shelter within crystal formations, and form a chrysalis nearly indistinguishable from the surrounding rock. In a few weeks, the creatures emerge in a new form: a large predatory insect known as a cryllapede, with a chitinous segmented body that mimics the appearance of Weydana-2’s crystalline landscape. Cryllapedes use their sensitive, antennae-like legs to detect the movements of their preferred prey, the ruminant species of Weydana-2. Once they’ve located a herd, they burrow into the ground, pinpoint the exact location of a target, and erupt from the earth in an ambush attack. Cryllapedes lay their eggs in half-devoured corpses. Though they aren’t normally aggressive to humanoids, cryllapedes will attack if threatened or desperate for food.Aliens in the "Miasma Fly" FamilySource Starfinder #41: Serpents in the Cradle pg. 56Miasma Fly CR 2XP 600 N Small virmin Init +4; Senses darkvision 60 ft.; Perception +8
DefenseHP 35 EAC 14; KAC 16 Fort +7; Ref +5; Will +2
OffenseSpeed 30 ft., fly 50 ft. (Ex, good) Melee sting +11 (1d6 P plus gasdrinker venom; critical stunned)StatisticsSTR -2; DEX +4; CON +2; INT —; WIS +0; CHA -3 Skills Acrobatics +13 (+17 to fly) Other Abilities mindlessEcologyEnvironment any Organization solitary, pair, or swarm (3–5)Gasdrinker VenomType poison (injury); Save Fortitude DC 12 Track Dexterity; Frequency 1/round for 6 rounds Effect progression track is Healthy—Sluggish—Stiffened—Staggered—Immobile Cure 2 consecutive saves
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