| Source Starfinder #16: The Blind City pg. 55 Dimensional Shambler CR 8XP 4,800CE Medium outsider (chaotic, evil, extraplanar)
 Init +3; Senses darkvision 60 ft.; Perception +16
 
 DefenseHP 125EAC 20; KAC 22
 Fort +11; Ref +9; Will +9
 Defensive Abilities resist conjuration; DR 5/lawful
 
 OffenseSpeed 30 ft.Melee claw +20 (3d4+13 S plus grab)
 Spell-Like Abilities (CL 8th)
 1/day—displacement
 3/day—dimensional anchor, plane shift
 At will—dimension door
 StatisticsSTR +5; DEX +3; CON +5; INT -2; WIS +2; CHA +0Skills Mysticism +16, Sense Motive +16, Stealth +16
 Languages Aklo
 Other Abilities dimension mastery, planar mastery
 EcologyEnvironment anyOrganization solitary, pair, or gang (3–8)
 Special AbilitiesDimension Mastery (Ex) After being affected by dimension
door, a dimensional shambler can take actions normally.
In addition, the shambler can attempt a Mysticism check
to ignore effects that prevent planar travel (DC = 10 + the
level or CR of the effect or its creator, whichever is higher).
If successful, the shambler ignores the effect for 1 round.
 Planar Mastery (Ex) When a dimensional shambler uses
plane shift, it does so as a full action during which
it shimmers and fades to transparency. The
shambler can arrive in a specific location if
it succeeds at a DC 20 Mysticism check. In
addition, a dimensional shambler can take
one unwilling creature with it when
it uses plane shift, provided the
shambler has the target grappled
or pinned. The creature can negate
the plane shift effect on itself with a
successful DC 16 Will save.
 
 Resist Conjuration (Ex) Dimensional
shamblers are immune to effects that
have the calling or summoning descriptors. A shambler can
sense when it has been targeted by such an effect and use
plane shift to travel to the location of the effect’s creator.
 DescriptionDimensional shamblers are lean, humanoid-shaped beings that
move as if intoxicated. They are relentless planar explorers.
Violence and abduction define their interactions with
other creatures. |