Source Starfinder #16: The Blind City pg. 57Magmin CR 3XP 800 CN Small outsider (elemental, extraplanar, fire) Init +2; Senses darkvision 60 ft.; Perception +8 Aura searing (5 ft., DC 12)DefenseHP 32 EAC 15; KAC 17 Fort +6; Ref +4; Will +3 Defensive Abilities molten body; DR 5/magic; Immunities elemental immunities, fire Weaknesses vulnerable to coldOffenseSpeed 30 ft. Melee slam +11 (1d6+4 B & F; critical burn 1d4)StatisticsSTR +1; DEX +2; CON +4; INT -1; WIS +0; CHA +0 Skills Acrobatics +8, Athletics +8, Stealth +13 Languages IgnanEcologyEnvironment any land (Plane of Fire) Organization solitary, pair, flow (3–8), eruption (9–24)Special AbilitiesMolten Body (Su) Any melee weapon striking the magmin
takes 1d4 fire damage, ignoring hardness. If the weapon’s
wielder fails a DC 12 Reflex save, the weapon gains the
burning condition, which deals 1d4 fire damage that
ignores hardness.
Searing Aura (Su) A magmin radiates volcanic heat, and any
creature that starts its turn in the aura must succeed at a
DC 12 Fortitude save or take 1d4 fire damage.DescriptionThe mischievous magmins seek places where their native
Plane of Fire touches the Material Plane, allowing them to
slip between planes. When a magmin appears on the Material
Plane, it does so in places of immense heat, such as within
lava. An influx of magmins can disrupt magma flows, causing
volcanic eruptions and earthquakes.
Though few mortals know what causes magmins to begin
their exodus from their home plane, the truth is that
magmins aren’t very imposing in comparison to other
creatures that inhabit the Plane of Fire. Such creatures
regularly push magmins around or annex their
territory, forcing magmins to migrate, sometimes in
large groups. Ousted magmins are untrusting and
inquisitive, bombarding intruders with questions
in a harsh tone. If magmins dislike the answers to
these interrogations, they can become aggressive,
even against stronger beings.
Magmin settlements can be found within the protective crust
of magma pillars caused by geyser-like eruptions, where many
pools of lava can be found. Magmins enjoy dwelling in these
pools and use them for all sorts of purposes, much like other
species use hot springs. Unlike other species, magmins also use
these pools to kill interlopers and cook them, consuming the
ash, bones, and minerals left over as a tasty treat.
Magma flows through a magmin’s veins and washes over its
body, giving off extreme heat. A tiny, fiery heart burns within
a magmin, like the core of a terrestrial planet. Few have seen
a magmin’s heart, however. Magmins cool quickly when they
die or disintegrate into the surrounding lava. Cracking a dead
magmin open reveals only dense rock and, sometimes, a few
even denser gemstones. What magmins lack in height, they
make up for in weight. They stand roughly 4 feet tall and weigh
around 300 pounds due to their rocky makeup.
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