Source Starfinder #40: Planetfall pg. 60Necrosaturated Stag-Bear CR 2XP 600 NE Large magical beast Init +1; Senses blindsense (life) 60 ft., darkvision 60 ft., low-light vision; Perception +7
DefenseHP 25 EAC 13; KAC 15 Fort +6; Ref +6; Will +1 Defensive Abilities too tough to die (2/day) Weaknesses disruptive susceptibilityOffenseSpeed 40 ft. Melee antlers +11 (1d6+6 B) or bite +8 (1d8+4 P) Space 10 ft.; Reach 5 ft. Offensive Abilities determined chargeStatisticsSTR +4; DEX +1; CON +2; INT -4; WIS +1; CHA -2 Skills Athletics +7EcologyEnvironment any (Weydana-4) Organization solitary, pair, or herd (3–18)Special AbilitiesDetermined Charge (Ex) A stag-bear can charge without taking the normal charge penalties to its attack roll or AC. In addition, it can charge through difficult terrain. Disruptive Susceptibility (Su) A necrosaturated creature takes half again as much damage (+50%) when it takes damage from a weapon with a disruptive fusion. Too Tough to Die (Ex) Twice per day, when a necrosaturated stag-bear would be reduced to 0 Hit Points, it can use its reaction to remain at 1 Hit Point instead. It can’t use this ability if a critical hit reduced it to 0 Hit Points. Each time it uses this ability, it gains a cumulative –2 penalty to attack rolls for 24 hours.DescriptionSome animals, magical beasts, and vermin contaminated with lingering negative energy begin to rot while still alive, rather that succumbing to the mercy of a swift death. Their flesh withers, making them resemble undead, even though they remain terribly—and painfully—alive.
The stag-bear is an omnivorous herd animal found throughout the plains across Weydana-4. The creatures resemble broad-shouldered bears with a wide rack of antlers. Stag-bears rarely pose a threat unless provoked.
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