Source Starfinder #5: The Thirteenth Gate pg. 60Selamid CR 6XP 2,400 NG Medium ooze (selamid) Init +3; Senses blindsight (vibration) 60 ft., sightless; Perception +18
DefenseHP 80 EAC 18; KAC 19 Fort +7; Ref +3; Will +7; +2 vs. gravity effects Defensive Abilities amorphous, gravity adaptation
OffenseSpeed 30 ft., climb 20 ft., swim 10 ft. Melee pseudopod +12 (1d6+8 B plus grab) Ranged advanced semi-auto pistol +14 (2d6+6 P) Space 5 ft.; Reach 5 ft. (10 ft. with pseudopod)StatisticsSTR +2; DEX +3; CON +5; INT +0; WIS +1; CHA +0 Skills Athletics +18, Culture +18, Sense Motive +13, Survival +13 Languages Common, Selamidian Other Abilities advanced ooze biology, compression, malleable Gear advanced semi-auto pistol with 12 roundsEcologyEnvironment any (Silselrik) Organization solitary, pair, work crew (3–12), or community (50+ plus 50% noncombatants)Special AbilitiesAdvanced Ooze Biology (Ex) Selamids are not immune to critical hits, are not mindless, and can gain and use skills normally. For effects targeting creatures by type, selamids count as both humanoids and oozes (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both creature types).
Gravity Adaptation (Ex) Selamids can always take 10 on Athletics checks in zero gravity.
Malleable (Ex) A selamid can manipulate and wear equipment as a creature with two arms, and equipment and armor of the appropriate size never needs to be adjusted to allow the selamid to use it. It gains a +8 racial bonus to Acrobatics checks to escape.DescriptionAdapted to survive in fluctuating gravity, selamids are creatures of complex, flexible protoplasm. Though selamids can eat nearly any organic matter, their diets usually consist of material sloughed from other oozes on their home world (see page 52). At the end of its 40-year life span, a selamid divides to “birth” new selamids.Extra ContentThe following extra content was found for this creature: - Selamid Race Entry
|