Source Starfinder #40: Planetfall pg. 61Silicanid CR 2XP 600 N Small animal (fire) Init +4; Senses blindsense (scent) 60 ft., low-light vision; Perception +12 Aura warmth (5 ft.)DefenseHP 25 EAC 13; KAC 15 Fort +6; Ref +6; Will +1 Immunities fire Weaknesses vulnerable to coldOffenseSpeed 40 ft.; burrow 20 ft. Melee bite +10 (1d6+3 F & P; critical burn 1d4) or claw +10 (1d6+3 F & S; critical burn 1d4) Offensive Abilities takedownStatisticsSTR +1; DEX +4; CON +0; INT -4; WIS +2; CHA +0 Skills Athletics +7, Sense Motive +7, Survival +12 Other Abilities tracking (scent)EcologyEnvironment any land (Waydana-1) Organization solitary, pair, pack (3–6)Special AbilitiesAura of Warmth (Ex) Silicanids exude an aura of soothing warmth. Creatures adjacent to a silicanid are immune to the effects of cold weather, treat severe cold as cold weather, and treat extreme cold as severe cold. Takedown (Ex) When a silicanid attacks on a charge and hits a creature of Medium size or smaller, the target is knocked prone.DescriptionAs their name implies, silicanids are canids native to Weydana-1 that have inorganic, silicone-based bodies that resemble obsidian and magma more than flesh and blood; even their coats are a collection of soot and ash instead of fur. Doglike in both appearance and behavior, silicanids are natural hunters just like their carbon-based cousins, and they’re armed with teeth and claws of solid quartz. They instinctually chase down their prey, even burrowing into dens when necessary.
As companions, silicanids have a well-earned reputation as excellent varmint-hunters, due to their small stature and tenacity. Their aura of warmth makes them especially popular among vesk and other cold-blooded species, and they are much in demand as therapy animals or as companions in frigid environments. Silicanids are pack animals in the wild, and they form a fierce bond with others.
|