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Template Grafts | Universal Monster Rules


Sivv Warmaster

Source Starfinder #33: Dominion’s End pg. 61

Sivv Warmaster CR 17

XP 102,400
LE Medium aberration (sivv)
Init +4; Senses blindsense (vibration) 60 ft., darkvision 60 ft.; Perception +34

Defense

HP 340; RP 6
EAC 31; KAC 33
Fort +19; Ref +19; Will +17
Defensive Abilities fast healing 5; Immunities fear effects; SR 28

Offense

Speed 30 ft.
Melee military quantum entangler +31 (8d6+28 A & So; critical degeneration 3d6)
Ranged military degenerator rifle +28 (7d8+17 A & So; critical degeneration 4d6) or mutation gun +28 (7d10+17 A & So; critical mutation [DC 22]) or degeneration grenade +28 (explode [20 ft., 11d6 A & So, degeneration 5d6, DC 22])
Offensive Abilities domineering gaze (30 feet; DC 22), rel-state dispersal (ranged +28; DC 22)

Statistics

STR +11; DEX +4; CON +8; INT +1; WIS +0; CHA +5
Skills Athletics +29, Computers +29, Intimidate +34
Languages Sivvian; telepathy 100 ft.
Other Abilities intangible step, quantum storage
Gear vitrum plate, military quantum entangler with 2 batteries (20 charges each), military degenerator rifle with 2 highcapacity batteries (40 charges each), mutation gun (page 49) with 1 battery (20 charges), degeneration grenades (2)

Ecology

Environment any (Davvirex or Ark Prime)
Organization solitary, pair, or tyranny (3–8)

Special Abilities

Domineering Gaze (Su) As a move action, a sivv warmaster unsettles its foes with a stern look bolstered by psychic conditioning. Each non-sivv creature within 30 feet is staggered for 1d4 rounds unless it succeeds at a DC 22 Will save. A creature staggered by this effect has a –2 penalty to attacks made against creatures with the sivv subtype, and it reduces the DC of its spells and abilities used against creatures with the sivv subtype by 2. This is a mind-affecting, sense-dependent effect.
Intangible Step (Su)A sivv sage-coffer can enter rel-state on their own for a brief period. As a move action, they can spend 1 Resolve Point to become incorporeal and move up to their speed. They become corporeal at the end of their movement.
Quantum Storage (Su) As a move action, the sage-coffer can shift an item in their possession into rel-state, quantum entangling the item’s molecules with their own. This effectively reduces the item’s bulk to 0 and makes the item impossible to disarm or otherwise remove from the sage-coffer, though the item can’t be used. The sage-coffer can shift items weighing a total of 10 bulk, though no one item can be more than 4 bulk. The sage-coffer can retrieve an item from rel-state as a move action. Anything that the sage-coffer placed into rel-state becomes fully real when the sage-coffer is killed.
Rel-State Dispersal (Sp) As a standard action, a sivv warmaster can spend 1 Resolve Point to cast disintegrate as a spell-like ability with a caster level equal to its CR. The beam of energy forces many of the target’s molecules into rel-state, potentially destroying it.

Description

Sivvs are serious-minded and domineering aberrations with long, curving necks; grasping claws; and a sturdy carapace from which several tentacles protrude. Eons ago, sivvs formed the Sivv Dominion, which subjugated its galactic neighbors with its superior hybrid technology until its own hubris allowed one of its enemies, the kishalee, to deal a mortal blow to its economy.

During the Sivv Dominion’s period of expansion, the most brutal and martially inclined sivvs trained as warmasters, leading assaults throughout the galaxy. These warriors underwent rigorous mental conditioning to render them immune to fear and to command obedience in non-sivvs with merely a stern look. Equipped with the best weaponry the Sivv Dominion had to offer, warmasters served as powerful combatants, and like all sivvs, they’re skilled in the use of rel-state. For more information, see “Relics of the Sivvs” on page 46.