Ravenous SkullAliens in the "Ravenous Skull" FamilySource Starfinder #49: A Light in the Dark pg. 61Ravenous Skull CR 1XP 400 NE Tiny undead Init +4; Senses darkvision 60 ft.; Perception +5
DefenseHP 20 EAC 11; KAC 13 Fort +3; Ref +3; Will +3 DR 5/magic; Immunities cold, undead immunities
OffenseSpeed 10 ft., fly 30 ft. (Su, average) Melee bite +8 (1d6+2 P plus gnaw) Space 0; Reach 0StatisticsSTR +1; DEX +4; CON —; INT —; WIS +2; CHA +0 Skills Acrobatics +10, Stealth +5 Other Abilities mindless, unlivingEcologyEnvironment any Organization solitary, pair, or chatter (3-8)Special AbilitiesGnaw (Ex) A ravenous skull that hits with a bite attack automatically attaches to its target. This does not take an action or provoke an attack of opportunity. Once attached, the skull gains a +4 bonus to its AC (from cover) and a +2 circumstance bonus to melee attacks, but it can attack only the creature to which it's attached. While attached, the skull can't move on its own (though it moves with its target) or take attacks of opportunity. An attached skull can be removed with a successful DC 11 Strength check as a move action, or it can remove itself from its target as a move action.DescriptionRavenous skulls are flying humanoid skulls driven by ceaseless hunger to consume living f esh. Mindless creatures, they act on instinct, and are often formed from the skulls of those who died of starvation or in terrible necromantic rituals. Rarely, a group of ravenous skulls forms a skull swarm.
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