Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Sports Figures

Source Interstellar Species pg. 179
Across the universe, sapient species have independently discovered the societal benefits of friendly (and not-so-friendly) competition—as well as the fame and fortune that can be made by widely broadcasting such competitions to die-hard fans. While some cultures thrive on intellectual games of skill and strategy, others revel in fast-paced displays of martial might, brute strength, or deadly struggle. No matter the culture, those who succeed in these displays of wit and brawn can amass quite a bit of wealth, cultural clout, and even interplanetary notoriety.
Sports figures are direct and to-the-point combatants with a focus on physicality, dexterity, or brute force, and they can easily serve in any role where violence is a means to an end. Re-skinned sports figures might serve as flashy mercenaries, daring pirates, specially trained guards, or hired muscle.

Aliens in the "Sports Figures" Family

NameCR
Battleflower Master16
Brutaris Lock-back10
Magical Duelist6
Parabolas Revivalist2

Sports Figures, Brutaris Lock-back

Source Interstellar Species pg. 179

Brutaris Lock-back CR 10

XP 9,600
Uplifted bear
CN Large magical beast
Init +3; Senses low-light vision; Perception +19

Defense

HP 165
EAC 23; KAC 25
Fort +14; Ref +14; Will +9

Offense

Speed 40 ft., climb 20 ft. (35 ft., climb 15 ft. in armor)
Melee bite +23 (2d10+15 S) Space 10 ft.; Reach 5 ft.
Offensive Abilities ferocious charge, unstoppable momentum

Statistics

STR +5; DEX +3; CON +8; INT +3; WIS +0; CHA +0
Feats Improved Combat Maneuver (bull rush)
Skills Acrobatics +19, Athletics +24, Intimidate +19
Languages Common; limited telepathy 30 ft.
Gear kyokor plating III

Special Abilities

Unstoppable Momentum (Ex) When using the ferocious charge ability, a brutaris lock-back can attempt a bull rush in the place of the trip attempt. If the bull rush attempt succeeds, treat the result as 5 higher for the purpose of determining the distance the target is knocked back.

Description

In the Pact Worlds sport of brutaris, the role of the lock-back, or demoralizer, is traditionally given to the biggest or toughest member of the team. Brutaris team owners find lock-backs who exhibit a combination of strength, swiftness, and especially ferocity make for highly entertaining matches with lots of ad revenue; thus, the most illustrious brutaris teams center the lock-back in their line-up.