Sports FiguresSource Interstellar Species pg. 179 Across the universe, sapient species have independently discovered the societal benefits of friendly (and not-so-friendly) competition—as well as the fame and fortune that can be made by widely broadcasting such competitions to die-hard fans. While some cultures thrive on intellectual games of skill and strategy, others revel in fast-paced displays of martial might, brute strength, or deadly struggle. No matter the culture, those who succeed in these displays of wit and brawn can amass quite a bit of wealth, cultural clout, and even interplanetary notoriety. Sports figures are direct and to-the-point combatants with a focus on physicality, dexterity, or brute force, and they can easily serve in any role where violence is a means to an end. Re-skinned sports figures might serve as flashy mercenaries, daring pirates, specially trained guards, or hired muscle. Aliens in the "Sports Figures" FamilySource Interstellar Species pg. 179Magical Duelist CR 6XP 2,400 Hanakan N Small magical beast Init +3; Senses darkvision 60 ft., low-light vision; Perception +13
DefenseHP 75 EAC 17; KAC 18 Fort +7; Ref +7; Will +9 Defensive Abilities atmospheric adaptation
OffenseSpeed 40 ft., climb 20 ft. Melee tactical dueling sword +11 (1d6+6 S) Ranged advanced skipshot pistol +13 (2d4+6 P; critical bleed 1d6) Offensive Abilities evocation mastery, subtle distractions Hanakan Spell-Like Abilities (CL 6th) 1/day—wisp ally At will—detect magic, token spell Spells Known (CL 6th; ranged +13) 2nd (3/day)—caustic conversion, emberstep (DC 18) 1st (6/day)—magic missile, overheat (DC 17), reflecting armor (DC 17) 0 (at will)—daze (DC 16), energy rayStatisticsSTR +0; DEX +3; CON +2; INT +0; WIS +2; CHA +5 Skills Acrobatics +13, Bluff +18, Mysticism +18 Languages Common, Akan Gear elite stationwear, advanced skipshot pistol with 40 small arm rounds, tactical dueling swordSpecial AbilitiesEvocation Mastery (Su) When rolling damage for an evocation spell, the magical duelist adds 1 damage per die rolled. Subtle Distractions (Ex) If a magical duelist successfully feints against an opponent, that creature also takes a –2 penalty to any saving throws against spells the duelist casts until the end of the duelist’s next turn. DescriptionEvery four years, hanakans hold an exhibition in their home system of Ash’Akan, where the most adept spellcasters throughout the galaxy display their technical expertise and most exciting thaumaturgical breakthroughs to win prestige for their respective homes. The magical fighting competition, named the Trials of Power, is one of the most eagerly awaited events of the symposium. While some attempt to win on wit or unexpected tactics, others attempt to show their proficiency through overwhelming arcane firepower.
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