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Template Grafts | Universal Monster Rules


Source The Liberation of Locus-1 pg. 62
One of three sapient species native to the Gjor III in the Azlanti vassal system of Gjor, tromlins are a bellicose people divided into two distinct subspecies who warred for ages on the plains and forest floors of Gjor III. The bloodseeker strain is a bipedal, reptilian humanoid, while tromlin hardshells are natural quadrupeds. This ancient war is egged on by belief in tribes of warring spirits. Bloodseekers kill and eat any being too weak to oppose them, while herbivorous hardshells fight against their flesh-eating kin.

Tromlins stubbornly resisted the Star Empire, but the two subspecies were unable to unite, and their technology was not advanced. Each surrendered to enslavement to forestall extinction. The Azlanti turned the warrior ethos of tromlins into a recruiting tool, and both subspecies became regular draftees into the Azlanti Alien Cohort.

Even when serving in the same army, tromlins require strict leadership to prevent their rivalries from breaking out into violence. Mixed tromlin squads have yet to be deployed in offensive operations, but the imperial military has found success with tromlins of each subspecies working alongside each other in garrison duty.

Aliens in the "Tromlin" Family

Bloodseeker Trooper1
Hardshell Defender1

Tromlin, Bloodseeker Trooper

Source The Liberation of Locus-1 pg. 62

Bloodseeker Trooper CR 1

XP 400
NE Medium humanoid (tromlin)
Init +7; Senses blindsense (scent) 30 ft., blood scent, low-light vision; Perception +5


HP 20
EAC 11; KAC 13
Fort +3; Ref +3; Will +3


Speed 40 ft.
Melee claws +7 (1d3+3 S) or bite +7 (1d3+3 P)
Ranged static arc pistol +8 (1d6 E; critical arc 2) or stickybomb I grenade +8 (explode [10 ft., entangled 2d4 rounds])
Offensive Abilities fighting style (blitz), pounce


STR +2; DEX +3; CON +1; INT +0; WIS +1; CHA +0
Skills Athletics +10 (+18 to jump), Intimidate +5, Stealth +5
Languages Azlanti, Tromlin
Other Abilities jumper
Gear second skin (leapers), static arc pistol with 2 batteries (20 charges each), 2 stickybomb I grenades


Environment any
Organization any

Special Abilities

Blood Scent (Ex) A tromlin bloodseeker can smell blood; the range of their blindsense is doubled to 60 ft. for creatures with the bleeding condition or who are at half or less of their maximum Hit Points.
Jumper (Ex) A tromlin bloodseeker can jump twice as far as normal.
Pounce (Ex) When a tromlin bloodseeker charges, they can also make a full attack.