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Template Grafts | Universal Monster Rules

Bone Trooper

Source Starfinder #1: Incident at Absalom Station pg. 56

Bone Trooper CR 3

XP 800
Female elebrian technomancer
LE Medium undead
Init +7; Senses darkvision 60 ft.; Perception +8


HP 34
EAC 13; KAC 14
Fort +2; Ref +2; Will +8
Defensive Abilities magic hack (countertech); DR 5/—; Immunities cold, undead immunities


Speed 30 ft.
Melee tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S)
Ranged tactical semi-auto pistol +9 (1d6+3 P)
Offensive Abilities spell cache (mk 1 ring of resistance)
Technomancer Spells Known (CL 3rd; ranged +7)
1st (3/day)—magic missile, supercharge weapon
0 (at will)—daze (DC 15), energy ray


STR +1; DEX +3; CON —; INT +4; WIS +0; CHA +1
Skills Computers +13, Mysticism +8, Piloting +13
Languages Common, Eoxian
Other Abilities unliving
Gear graphite carbon skin, tactical dueling sword, tactical semi-auto pistol with 30 rounds, mk I ring of resistance


Environment any (Eox)
Organization solitary, pair, or platoon (3-12)


Using magic rituals, technomantic experiments, and sometimes both, some powerful spellcasters can animate the bones of the dead with necromantic energy. Although many of these undead skeletons are mindless and easily controlled by their masters, others preserve their intellects, memories, and personalities, and thus they are able to continue a semblance of their former lives for the rest of eternity. Called skeletal champions in previous ages, these undead creatures are now more commonly known as bone troopers due to their association with the feared Corpse Fleet of Eox. A bone trooper looks like a fleshless humanoid skeleton but with a cold, cunning light burning in its otherwise empty eye sockets. Bone troopers usually wear normal clothing or armor, and they wield modern weapons.

Bone troopers keep all of their old abilities, class features, and skills, and they can benefit from class grafts. Almost any race or sentient species (provided that it has a skeleton) can become a bone trooper, but most bone troopers that are encountered in the Pact Worlds are elebrians from the dead planet Eox; they are recognizable by their elongated craniums. The Corpse Fleet makes substantial use of elebrian bone troopers, and as a result, the elebrians far outnumber all other types of undead in the exiled navy’s ranks. The majority of these creations are soldiers, unsurprisingly, though many specialize as operatives, technomancers, or even the occasional mindbreaker mystic.

Extra Content

The following extra content was found for this creature:
- Bone Trooper (Other) Graft Template