Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Religious Figures

Source Interstellar Species pg. 174
Religious figures are typically individuals who rise in their faith’s ranks due to their unrivaled devotion and skill—or even due to the blessings bestowed upon them by their deity. Religious figures don’t just lead the devout; they often also steer nonreligious discourse. Depending on their congregation and ambitions, the leader might even overshadow the government of a city or planet. Although this arrangement might bring peace, it could as easily realize a terrible regime of divine tyranny or terror.

Aliens in the "Religious Figures" Family

NameCR
Champion14
Divine Avatar20
Excommunicant4
Prophet8

Religious Figures, Champion

Source Interstellar Species pg. 174

Champion CR 14

XP 38,400
Astriapi
LN Medium monstrous humanoid
Init +2; Senses blindsense (scent) 30ft., darkvision 60 ft.; Perception +25

Defense

HP 250
EAC 28; KAC 30
Fort +16; Ref +18; Will +14
Immunities charm, compulsion, fear

Offense

Speed 30 ft., fly 30 ft. (Ex, average)
Melee axiomatic grindblade +28 (4d10+20 S; critical bleed 2d8) bite +28 (6d6+20 P)
Ranged axiomatic perihelion laser rifle +24 (5d6+14 F; critical burn 2d6)

Statistics

STR +6; DEX +2; CON +4; INT +0; WIS +6; CHA +3
Skills Acrobatics +30, Diplomacy +25, Mysticism +25
Languages Astriapi, Common
Other Abilities honey production
Gear squad hardlight series, axiomatic grindblade, axiomatic perihelion laser rifle with 1 high-capacity battery (100 charges), astriapi honey (functions as mk 3 serum of healing), holy symbol

Ecology

Special Abilities

Sacred Strike (Su) A champion can use this ability before making an attack to roll the attack twice and use the better result. The attack deals damage as though all of the target’s damage reduction, hardness, and resistances were 5 lower (minimum 0). Once a champion performs a sacred strike, they can’t do so again for 1d10 rounds.

Description

Champions are warrior-scholars of the faith who fearlessly defend their fellow believers. Some operate alone, roaming widely to avenge wrongs committed against their gods. Others are leaders whose bravery inspires the faithful. Although the term champion might evoke images of justice and honor, a champion’s behavior reflects their respective god’s will, and an evil divinity often acts through equally vile paragons.