Archives of Nethys

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Template Grafts | Universal Monster Rules


Corpsefolk

Source Starfinder #6: Empire of Bones pg. 56

Corpsefolk CR 3

XP 800
Elebrian corpsefolk operative
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +14

Defense

HP 42
EAC 14; KAC 15
Fort +3; Ref +6; Will +7
Defensive Abilities evasion; DR 5/magic; Immunities undead immunities

Offense

Speed 40 ft.
Melee survival knife +7 (1d4+4 S)
Ranged static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P)
Offensive Abilities trick attack +1d8

Statistics

STR +1; DEX +4; CON —; INT +1; WIS +2; CHA +0
Skills Acrobatics +8, Intimidate +9, Sleight of Hand +13, Stealth +13
Languages Common, Eoxian
Other Abilities operative exploits (uncanny mobility), specialization (thief), unliving
Gear graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds

Ecology

Environment any (Eox)
Organization solitary, pair, or association (3–20)

Description

Corpsefolk rise from the dead bodies of beings infused with necromantic energies. Though they often have an appearance similar to various forms of zombies, unlike those common undead minions, corpsefolk retain the memories of their previous lives, the skills and abilities gained through living experience, and the will to make decisions on their own. Undead creatures of this type were called “zombie masters” in ancient days, but as a common class of rankand- file citizens of Eox and soldiers in the Corpse Fleet, they have become known as “corpsefolk” to reflect their independent mentalities.

Corpsefolk can be found in all roles in societies that accept undead citizens, often serving as assistants to powerful spellcasters, guards, marines, menial managers, and technicians. They are able to use any armor, equipment, and weapons they mastered in life and can even gain new skills. Though no less motivated than living creatures, and still able to experience both positive and negative emotions, corpsefolk generally take patient, long-term views of their existences. Even when enduring menial tasks, most corpsefolk assume their current positions are temporary, and as centuries or eons pass, they will come into positions of power and influence, freed as they are from the constraints of age, breath, food, and sleep.

Initially, a corpsefolk appears much as she did when she was alive, though with paler skin due to a lack of blood pumping through her veins. Some corpsefolk are a bit more sunken and emaciated, depending on how long their bodies were left to rot before rising as undead. However, as a corpsefolk progresses through the years, her body grows increasingly torn and tattered. Some corpsefolk resort to surgery and magic in an effort to maintain more wholesome appearances, but after a few decades, most cease to care what they look like and focus only on what they can do to gain wealth and power.

Extra Content

The following extra content was found for this creature:
- Corpsefolk Graft Template