Archives of Nethys

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Template Grafts | Universal Monster Rules


Source Scoured Stars Adventure Path pg. 249
Syngnathrixes are a species of monstrous humanoids with an arcane component to their genetic code that expresses itself in most individuals as an affinity for magic. Syngnathrixes are amphibious, and most have two or three finned prehensile tails. With augmentation and practice, they can walk on land like other bipeds, allowing them to live away from water in times of need. Syngnathrixes use coral harvested from their home world to ornament and augment their bodies.
Syngnathrix culture has a long, rich history recorded in songs preserved over the generations by community elders. Most syngnathrixes value this tradition and treat their ancestral songs as sacred scripture, particularly when venturing out into the wider galaxy on their own. Having only recently encountered civilizations outside their home system, many syngnathrixes are curious about other worlds and the people who live there.
Syngnathrixes had very little firsthand experience with nonmagical technology when they first encountered the other species of the Kreiholm Freehold, but today they have regular access to tech on their home world and are just as likely to possess the skills to operate computers and other technological equipment as anyone else. They often gravitate toward magical crafts and occupations thanks to their natural talents.

Aliens in the "Syngnathrix" Family

Deep Mage Apprentice1/2

Syngnathrix, Deep Mage Apprentice

Source Scoured Stars Adventure Path pg. 249

Deep Mage Apprentice CR 1/2

XP 200
Syngnathrix technomancer
CG Medium Monstrous humanoid (aquatic)
Init +6; Senses darkvision 60 ft.; Perception +4


HP 11
EAC 9; KAC 10
Fort +0; Ref +0; Will +3


Speed 20 ft., swim 60 ft. (Ex)
Melee survival knife +0 (1d4+1 S)
Ranged azimuth laser pistol +2 (1d4+1; critical burn 1d4)
Technomancer Spells Known (CL 1st)
1st (3/day)—comprehend languages, magic missilesupercharge weapon
0 (at will)—detect magic, token spell


STR +0; DEX +2; CON +0; INT +3; WIS +2; CHA +1
Skills Culture +4, Mysticism +9, Sense Motive +4, Survival +9
Languages Common, Syngnathrix
Other Abilities amphibious, spell cache
Gear azimuth laser pistol 2 standard batteries (20 charges each), survival knife, spell gem (life bubble, overheat, share language)

Extra Content

The following extra content was found for this creature:
- Syngnathrix Race Entry