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Template Grafts | Universal Monster Rules

Security Forces

Source Pact Worlds pg. 176
Security forces can be found on nearly every civilized world, moon, habitat, or space station. They help keep the peace, maintain order, enforce laws, investigate crimes, and arrest criminals. They might be official police with the full backing of local government, private contractors who hire their services to the highest bidder, or corporate security more concerned with safeguarding company assets than upholding the law. Some security personnel might dedicate their lives to law enforcement and protecting and serving citizens, but others are as corrupt as the criminals they supposedly fight against and can be bought with the right bribes; sometimes both types of security personnel can be found within the same organization, making it difficult to tell who is trustworthy and who is not.
A security force usually has a strict region it patrols, such as a single building, a small town, or a district of a large metropolis. Personnel tend to work with other security forces at the same level—a police officer is expected to coordinate with another officer in a neighboring precinct when the need arises. However, there is often tension over matters of jurisdiction between different security forces when crimes occur in liminal spaces or over multiple regions. An investigator for a national security force searching for a criminal whose infractions threaten the government might butt heads with a corporate complex's head of security if that lawbreaker has holed up in the building's basement. In time, the two generally work out their differences, as they are usually both interested in seeing justice done, but sometimes these squabbles can lead to the criminal's escape.

Example Security Forces

Three example security personnel are presented below, along with advice on how to use them as other similar NPCs. Adaptation: Security forces can be found in the employ of almost any government, faction, corporation, or even criminal organization. They are most common in established civilized settlements, but they can also be found (usually in much smaller numbers) in border regions or on frontier colonies, doing what they can to enforce the law. The following stat blocks could be used for AbadarCorp corporate security, entrusted with guarding the company's offices and trading outposts. They could also represent the criminal investigation branch of a Hellknight order or even Stewards assigned to a locale to keep the peace. Outside of these specific factions, security force stat blocks could also represent uniformed military police or gendarmerie, shipboard security on a civilian starship, or even religious police dedicated to upholding and enforcing the dogma of a particular faith.


Security personnel rarely work alone, preferring to operate in small groups so they can support each other if necessary. Some security forces are issued vehicles to aid their law-enforcement efforts. A security patrol might be outfitted with basic enercycles while a field unit might be issued a police cruiser for transportation.
Security Patrol (CR 4): Three security guards.
Field Unit (CR 6): Four security guards, one security specialist.
Criminal Investigation Unit (CR 7): Two security guards, one security specialist, one detective.

Aliens in the "Security Forces" Family

Security Guard1
Security Specialist3

Security Forces, Detective

Source Pact Worlds pg. 177

Detective CR 5

XP 1,600
Shirren operative
LN Medium humanoid (shirren)
Init +7; Senses blindsense (vibration) 30ft.; Perception +17


HP 65; RP 4
EAC 17; KAC 18
Fort +4; Ref +7; Will +8
Defensive Abilities evasion


Speed 40 ft.
Melee tactical baton +10 (1d4+6 B)
Ranged frostbite-class zero pistol +12 (1d6+8 C; critical staggered [DC 15])
Offensive Abilities debilitating trick, trick attack +3d8


STR +1; DEX +5; CON +1; INT +3; WIS +2; CHA +1
Skills Computers +12, Culture +17, Diplomacy +12, Piloting +12, Sense Motive +17
Languages Common, Shirren; limited telepathy 30 ft.
Other Abilities communalism, operative exploits (glimpse the truth, uncanny mobility, uncanny pilot), specialization (detective)
Gear business stationwear, frostbite- class zero pistol with 2 batteries (20 charges each), tactical baton, flashlight, laser microphone, manacles, personal comm unit, police cruiser, tool kit (hacking)



Detectives are often the most skilled and experienced members of a security force, and their focus is on the investigation of crimes rather than day-to-day law enforcement. They attempt to ferret out the truth wherever it may hide, using intuition, persuasion, and their own powers of perception.
Detectives often work alone or with a single partner. The bond between two detectives can grow strong, with the two often eventually thinking as one as they work long hours to crack their cases.
Adaptation: Detectives can be an independent private investigators, selling their investigative expertise to any clients who have the money. Criminal organizations that suspect wrongdoing within their own ranks might also employ their own internal operatives to verify the loyalty of their members and enact retribution on behalf of the cartel when traitors are discovered.