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Template Grafts | Universal Monster Rules

Fire Whale

Source Starfinder #13: Fire Starters pg. 58

Fire Whale CR 16

XP 76,800
N Colossal magical beast (extraplanar)
Init +3; Senses blindsense (sound) 60 ft., darkvision 60 ft., low-light vision; Perception +28


HP 330
EAC 29; KAC 30
Fort +20; Ref +16; Will +18
Defensive Abilities scorching body, solar adaptation, void adaptation; DR 15/adamantine; Immunities fire, paralysis, poison, sleep; Resistances cold 15
Weaknesses vulnerable to sonic


Speed burrow 20 ft., fly 120 ft. (Su, average), swim 120 ft.
Melee bite +30 (6d10+26 B & F; critical burn 4d4) or tail slap +30 (5d12+26 B & F; critical burn 4d4 or knockdown)
Space 30 ft.; Reach 30 ft.
Offensive Abilities breath weapon (90-ft. cone, 16d6 B & F, Reflex DC 22 half, usable every 1d4 rounds), crush (5d12+26 B & F)
Spell-Like Abilities (CL 16th)
1/day—plane shift (self only; Elemental Planes or Material Plane only)


STR +10; DEX +3; CON +7; INT -3; WIS +5; CHA +0
Skills Acrobatics +28
Languages Ignan, Terran (can’t speak any language)


Environment any
Organization solitary, pair, or pod (3–8)

Special Abilities

Scorching Body (Su) A creature that touches the fire whale takes 2d6 fire damage. A creature in contact with a fire whale takes 6d6 fire damage each round the contact persists.


Titanic natives of the Plane of Fire, fire whales can be found swimming in the atmosphere of Material Plane stars or in space searching for food, from biological matter to inorganic material such as Tiny starships. Their innards refine this fodder into metals and gems. Deceased fire whales can be refitted and used as frames for Small starships.