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Template Grafts | Universal Monster Rules


Source Starfinder #1: Incident at Absalom Station pg. 58

Garaggakal CR 5

XP 1,600
CE Medium outsider (extraplanar)
Init +5; Senses blindsight (emotion) 60 ft., darkvision 60 ft., sense through (emotion) 60 ft.; Perception +11


HP 75; RP 4
EAC 17; KAC 19
Fort +7; Ref +7; Will +6
Defensive Abilities no breath; Immunities radiation
Weaknesses vulnerable to electricity


Speed 30 ft., fly 60 ft. (perfect)
Melee bite +12 (2d6+9 P)
Offensive Abilities leech life (DC 13)


STR +2; DEX +5; CON +3; INT +1; WIS +2; CHA -2
Skills Acrobatics +16, Athletics +11, Stealth +16, Survival +11
Languages Garaggakal (can’t speak); telepathy 100 ft.
Other Abilities phase through


Environment any (the Drift)
Organization solitary

Special Abilities

Leech Life (Su) As a standard action, a garaggakal can spend 1 Resolve Point to leech health from one target within 30 feet. This deals 5d6 damage (Fortitude DC 13 half), and the garaggakal gains temporary Hit Points equal to the amount of damage dealt.

No Breath (Ex) Garaggakals don’t breathe and are immune to effects that require breathing.

Phase Through (Su) A garaggakal can momentarily shift out of phase with reality. As a full action, a garaggakal can spend 1 Resolve Point to move through up to 15 feet of solid matter. If it attempts to phase through something that is too thick, the attempt fails, but the action and Resolve Points are still expended. A garaggakal can’t phase through force effects such as force fields.

Vulnerable to Electricity (Ex) A garaggakal takes half again as much damage (+50%) from electricity, regardless of whether a saving throw is allowed or whether the save result is a success or failure.


The Drift very much remains a mystery to explorers and scholars in the Pact Worlds. While life exists there—usually dragged along when the piece of the plane it happened to be occupying was pulled into the Drift by a traveling starship—scientists have only recently begun to recognize that the Drift also contains native life. One of these creatures is the garaggakal, sometimes called a “Drift wraith” by those spacefarers fortunate enough to have survived an encounter with one.

Many xenobiologists believe garaggakals can absorb and subsist on the planar energies of the Drift and don’t actually need to feed on living creatures, even though they hunt. A garaggakal will make a temporary lair on a floating chunk of terrain, using it as a base from which to mount hunting forays into the plane nearby. Inevitably, however, the garaggakal abandons its lair in search of better hunting grounds.

Highly intelligent, garaggakals display intense curiosity about other creatures, but their extremely alien mindset makes peaceful interaction difficult, if not impossible. Garaggakals seem to divide all life into two categories: predators (such as itself) and prey (everything else). To a garaggakal, the best way to learn more about a new alien species is to kill, dissect, and eat it—and not necessarily always in that order.