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Template Grafts | Universal Monster Rules

Mindshroud Ray

Aliens in the "Mindshroud Ray" Family

Mindshroud Ray2

Mindshroud Ray

Source The Liberation of Locus-1 pg. 61

Mindshroud Ray CR 2

XP 600
NE Small aberration
Init +3; Senses blindsight (thought) 60 ft., darkvision 60 ft., shroud sense; Perception +7


HP 25
EAC 13; KAC 15
Fort +4; Ref +4; Will +3
Defensive Abilities attached pain


Speed 20 ft., fly 40 ft. (Su, average); spider climb
Melee claws +10 (1d6+4 P plus attach; critical staggered)
Offensive Abilities ego crush, ego meld


STR +2; DEX +3; CON +1; INT -3; WIS +0; CHA +1
Skills Acrobatics +7, Stealth +12
Other Abilities compression


Environment any (Locus system)
Organization solitary, pair, or clutch (3–18)

Special Abilities

Attached Pain (Su) When a mindshroud ray attached to another creature takes damage, it can use its reaction to force the attached creature to attempt a DC 13 Will saving throw. If the target fails, the ray reduces the damage it takes by up to 2, transferring that damage to the attached creature. This is a mind-affecting pain effect.
Ego Crush (Su) As a standard action, a ray deals 2d6 nonlethal damage to a visible target within 30 feet. The target also takes a –1 penalty to Intelligence-, Wisdom-, and Charisma-based checks; spell save DCs; and Will saving throws for 1 round (DC 13 Will negates). Targets the ray touches have a –2 penalty to this saving throw; the ray can touch an unwilling target by succeeding at a melee attack against the target’s EAC. A target that fails this saving throw by 5 or more is also staggered for 1 round.
Ego Meld (Su) As a full action when a mindshroud ray starts its turn attached to an unconscious but living aberration, animal, dragon, humanoid, magical beast, monstrous humanoid, or outsider with the native subtype, a mindshroud ray can attach to a part of the body where the target’s brain is located (usually the head). This process takes 1 minute and deals 5 piercing damage. The target and the mindshroud ray become one creature who gains the shrouded template graft and recovers from all nonlethal damage. A melded mindshroud ray can’t willingly leave the target and dies if the target does. Another creature can remove the melded mindshroud ray with 4 hours of surgery, which requires a medical lab and a successful DC 35 Medicine check.
Shroud Sense (Su) A mindshroud ray’s blindsight automatically detects shrouded creatures.


Mindshroud rays are cruel predators in search of hosts.

Extra Content

The following extra content was found for this creature:
- Shrouded (Mindshroud Ray) Graft Template