Archives of Nethys

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Template Grafts | Universal Monster Rules


Pale Stranger

Source Starfinder #6: Empire of Bones pg. 60

Pale Stranger CR 11

XP 12,800
NE Medium undead
Init +12; Senses darkvision 60 ft.; Perception +20
Aura frightful presence (30 ft., DC 20)

Defense

HP 170
EAC 24; KAC 25
Fort +10; Ref +10; Will +16
DR 11/magic; Immunities undead immunities; SR 21

Offense

Speed 30 ft.
Melee ultrathin longsword +19 (4d8+14 S)
Ranged elite semi-auto pistol +21 (3d6+10 E or F or P)
Offensive Abilities stranger’s shot

Statistics

STR +3; DEX +8; CON —; INT +0; WIS +0; CHA +5
Feats Quick Draw
Skills Acrobatics +25, Athletics +25, Computers +20, Piloting +20, Stealth +25
Languages Common, Eoxian
Other Abilities unliving
Gear elite semi-auto pistols (4), ultrathin longsword

Ecology

Environment any
Organization solitary

Special Abilities

Stranger’s Shot (Su) As long as a pale stranger is using a small arm (even a broken or archaic one), he can make ranged attacks without provoking attacks of opportunity and without consuming ammunition. With each attack, the pale strange can choose to fire bullets (dealing piercing damage), electrical bolts (dealing electricity damage) or laser beams (dealing fire damage), regardless of the type of small arm used or the type of damage the weapon normally deals. These attacks never count as attacks from archaic weapons. Such attacks always target a foe’s KAC, even when dealing energy damage. Additionally, if the pale stranger aims as a swift action, the next ranged attack he makes during that round ignores all concealment and cover (even total cover) and deals an additional 1d6 damage.

Description

Pale strangers are wasted-looking undead that wear dry, dusty garb, usually a uniform or clothing with similar significance. They always carry one or more small arms, with many ancient pale strangers favoring the weapons of bygone eras.

A pale stranger arises from the corpse of a small arms expert who was killed through betrayal, was slain by a hated enemy, or died while seeking vengeance for an act committed against him or his family. The first act of an arisen pale stranger is to kill the person or entities responsible for his death.

Extra Content

The following extra content was found for this creature:
- Pale Stranger (Other) Graft Template