Archives of Nethys

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Template Grafts | Universal Monster Rules

Pyric Harbinger

Source Starfinder #16: The Blind City pg. 58

Pyric Harbinger CR 8

XP 4,800
CE Medium aberration
Init +6; Senses darkvision 120 ft., see in darkness, sense through (life) 30 ft.; Perception +16
Aura alien presence (30 ft., DC 18, sickened 1d4 rounds)


HP 110
EAC 21; KAC 21
Fort +9; Ref +11; Will +7
Defensive Abilities amorphous, ash consumption, void adaptation; Immunities bleed, death effects, disease, electricity, exhaustion, fatigue, fire, paralysis, poison, sleep, stunning


Speed 10 ft., fly 60 ft. (Su, perfect)
Melee tendril +17 (1d12+8 F plus pyric curse; critical burn 1d8 F)
Ranged pyric beam +17 (1d0+8 F plus pyric curse; critical burn 1d8 F)
Space 5 ft.; Reach 5 ft. (15 ft. with tendril)
Offensive Abilities pyric fire


STR +0; DEX +6; CON +2; INT +2; WIS +0; CHA +4
Skills Acrobatics +16 (+24 to fly), Intimidate +21, Mysticism +21, Sense Motive +21
Languages Aklo; telepathy 100 ft.
Other Abilities brightly illuminated, compression, phase, solar adaptation, spaceflight (Mysticism), undying


Environment any
Organization solitary or pair

Special Abilities

Ash Consumption (Su) When a creature within 30 feet takes fire damage, a pyric harbinger regains a number of Hit Points equal to the damage the creature took, up to a maximum equal to the harbinger’s CR per round.

Brightly Illuminated (Su) Light within 30 feet of a pyric harbinger increases by two steps. Light for 30 more feet beyond that increases by one step. Magical darkness decreases this light only if the darkness is from a source with a CR or level higher than the harbinger’s CR.

Phase (Su) A pyric harbinger can move through objects as if it were incorporeal.

Pyric Beam (Su) Once per round as a standard action, a pyric harbinger can project pyric fire out to a range of 120 feet. This attack has the line weapon special property.

Pyric Fire (Su) The fire damage of a pyric harbinger burns body and spirit, ignoring fire resistance and dealing half damage even to creatures with fire immunity. A creature burning due to this fire can gain no bonuses to end that condition. A creature that dies due to pyric fire damage becomes a pyric revenant 1d4 hours later.

Undying (Ex) Pyric harbingers don’t age and have no need to eat, drink, or sleep.


Type curse; Save Fortitude DC 18
Effect A creature that fails the save gains the burning 1d8 condition. This flame is pyric fire (see special ability). While affected, the creature succeeds at saving throws against other pyric curses of the same or weaker potency.
Cure 1 save; successful saves against the burning condition are successful saves against the curse.


Though called “the spawn of the Eshtayiv,” pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.

A pyric harbinger looks like an orb of fire, but within that flame is a gelatinous sphere that is 5 feet in diameter and mostly maw. Those who’ve studied a harbinger’s ashy remains estimate they weigh only 100 pounds.