Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Source Alien Archive pg. 98
Supposedly descended from the inhabitants of the two planets whose destruction long ago formed the Diaspora asteroid belt, sarcesians have adapted to low-gravity and thinair environments. Standing between 10 and 15 feet tall with bulbous eyes and spindly, elongated limbs, a sarcesian is able to adapt her physiology to survive in space by suspending her respiration and growing a pair of butterfly-like wings made of pure light. The wings act as solar sails, catching currents of radiation to propel her between the handful of inhabited asteroids and space platforms within the Diaspora.

Thanks to arcane engines left behind by the sarcesians’ ancestors, the race has long managed to maintain creche worlds—asteroids with enough magical atmosphere, gravity, and warmth for the inhabitants to live comfortably and raise offspring. Compared to some other planets in the Golarion system, sarcesian creche worlds are beautiful and idyllic. They contain fields, forests, hills, lakes, and bucolic towns whose populations number in the low thousands. Many of these sanctuaries are linked by the River Between, an unusual body of water that actually flows between and through the asteroids; the water is prevented from floating off into space by a tube-shaped force field crafted by unknown hands.

Sarcesians who leave the asteroid belt are sometimes hired as mercenaries specializing in surveillance and marksmanship, as they are accustomed to operating at vast distances from their targets. These sarcesians hone their innate patience even further in order to lie in wait for their marks for days atop bluffs, in dilapidated apartments, or even in the vacuum of space outside docking slips. Employers tend to pay well for this degree of dedication, making sarcesian snipers a highly sought-after commodity in certain areas of the galaxy.

Aliens in the "Sarcesian" Family

Sarcesian Cybercommando8
Sarcesian Sniper5

Sarcesian, Sarcesian Cybercommando

Source Alien Archive pg. 98

Sarcesian Cybercommando CR 8

XP 4,800
Sarcesian mechanic
LN Large humanoid (sarcesian)
Init +5; Senses low-light vision; Perception +16


HP 110; RP 4
EAC 23; KAC 24
Fort +7; Ref +7; Will +11


Speed 30 ft.
Melee buzzblade dueling sword +15 (2d6+8 S)
Ranged corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Space 10 ft.; Reach 10 ft.
Offensive Abilities target tracking, overload (DC 18)


STR +0; DEX +6; CON +0; INT +4; WIS +0; CHA +2
Skills Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16
Languages Common, Sarcesian
Other Abilities artificial intelligence (exocortex), expert rig, mechanic trick (energy shield [20 HP], 8 min.), miracle worker 1/day, remote hack (DC 26), void flyer, wireless hack
Gear estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5), mk III serums of healing (2)


Environment any low-gravity (Diaspora)
Organization solitary, pair, or regiment (3–5)

Special Abilities

Void Flyer (Su) A sarcesian can go 1 hour without breathing and can exist in a vacuum without suffering the associated environmental effects. By spending 1 Resolve Point, a sarcesian can extend this duration to a number of hours equal to her CR, or she can double that by spending 2 Resolve Points. When in a vacuum, sarcesians automatically grow wings made from pure energy that grant them a supernatural fly speed of 120 feet (average maneuverability) but that work only in a vacuum.

Extra Content

The following extra content was found for this creature:
- Sarcesian (Creature Subtype) Graft Template
- Sarcesian Race Entry