Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules

Former Military

Source Interstellar Species pg. 164
Military training hones experts with varied skillsets, tempering them in battlefield conditions. Mercenary work is an obvious outlet for their skills, but former military pros function well as security forces and rescue teams, and on exploration missions and supply delivery in dangerous areas. They might be found in more mundane settings, such as corporate facilities or research labs, especially in places where people or facilities need extra protection. Each of these NPCs has the following ability.
Unit Tactics (Ex) Before rolling initiative, the character can choose to roll twice and take the lower result, and an ally within 30 feet can roll their initiative check twice and use the better result. When the character successfully uses covering fire, the selected ally gains the circumstance bonus to AC against the next two attacks made against them by creatures in the character’s line of effect.

Aliens in the "Former Military" Family

Combat Medic3
Spec-ops Veteran16

Former Military, Spec-ops Veteran

Source Interstellar Species pg. 165

Spec-ops Veteran CR 16

XP 76,800
N Medium aberration (shapechanger)
Init +8; Senses darkvision 60 ft.; Perception +28


HP 280
EAC 30; KAC 31
Fort +14; Ref +14; Will +21
DR 5/—
Weaknesses many forms


Speed 50 ft., fly 60 ft. (forcepack, average)
Melee zero-edge longsword +26 (7d8+21 S; critical severe wound) or unarmed strike +28 (5d6+21 B)
Ranged parallax laser pistol +28 (5d4+16 F) or elite shirren-eye rifle +28 (4d10+16 P)
Offensive Abilities spec-ops shooter, unnerving precision


STR +5; DEX +8; CON +1; INT +3; WIS +5; CHA +1
Skills Acrobatics +33, Athletics +28, Culture +28, Intimidate +28, Pilot +28, Sense Motive +28, Stealth +33, Survival +28
Languages Common, up to 4 others
Other Abilities change form , compression , rapid revival , spec-ops stealth, unit tactics
Gear shiftskin II (forcepack), elite shirren-eye rifle (combined flash suppressor and silencer) with 36 longarm rounds, parallax laser pistol (2 batteries with 80 charges); Augmentations Augmentations standard speed suspension, mk 5 dermal plating

Special Abilities

Spec-Ops Shooter (Ex) A spec-ops veteran treats their target’s AC bonus from cover as 2 lower and reduces any miss chance due to concealment or total concealment by 10%. The spec-ops veteran reduces the penalty to Stealth checks for moving or sniping by 5.
Unnerving Precision (Ex) Once per round when an spec-ops veteran’s attack exceeds their target’s AC by 5 or more, the target becomes shaken for 1 round (Will negates, DC = 10 + the spec-ops veteran’s CR).


A spec-ops veteran is an elite soldier trained in reconnaissance, combat, and myriad other skills that make them a one-person army or capable commander.