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Template Grafts | Universal Monster Rules

Swarm Horaspa

Source Starfinder #43: Icebound pg. 59

Swarm Horaspa Tier 4

CE Tiny starship monstrous humanoid
Speed 14; Maneuverability good (turn 1); Drift
AC 21; TL 18
HP 40; DT —; CT 8
Shields light 80 (forward 35, port 15, starboard 15, aft 15)
Attack (Forward) digital strike conduit (special; 10 hexes), light plasma torpedo launcher (3d8; 20 hexes), heavy laser cannon (4d8; 10 hexes)
Attack (Aft) laser net (2d6; 5 hexes)
Power Core Pulse White (140 PCU); Drift Engine none; Systems basic medium-range sensors, mk 5 armor, mk 4 defenses, mk 2 mononode computer; Expansion Bays none
Other Abilities fleet mind, living starship, void adaptation


Gunner gunnery +9 (4th level)
Pilot Computers +10 (4 ranks), Piloting +9 (4 ranks)
Science Officer Computers +15 (4 ranks), gunnery +9 (4th level)


Environment any vacuum
Organization squadron (3–6)

Special Abilities

Fleet Mind (Ex) Like individual Swarm components, Swarm starships are bound together into a singular hive mind through a blend of radio, quantum, and telepathic communication. All Swarm starships within 10 hexes of each other are in constant communication; if one is aware of a threat, all are. (Such awareness can spread along a chain of Swarm starships under appropriate circumstances, potentially alerting distant Swarm vessels.) Swarm vessels can also communicate telepathically with all Swarm creatures within 10 hexes.
Living Starship (Ex) A horaspa is a collection of symbiotic creatures so large that it functions as a starship (and thus engages only in starship combat). A network of connected brains commands these bioengineered Swarm components that act as a unified organism. This network allows the horaspa to take gunner, pilot, and science officer actions using the bonuses, levels, and ranks listed above. Modifiers for the horaspa’s size, speed, and maneuverability are already factored into its statistics. Critical damage to life support instead affects this network of brains, with the critical effect applying to gunnery checks, in addition to any penalties from weapons array critical effects. Critical damage to crew has no effect on the horaspa due to the adaptability of its components.


The horaspa is a fighter-sized Swarm component tasked with interception and pursuit. By using highly focused psychic pulses, a horaspa can seize control of starship computers, hacking their functions and turning them against the horaspa’s enemies. The horaspa uses this to slow a target and make it more vulnerable to the horaspa’s laser cannon and plasma torpedoes. Horaspas typically operate in small squadrons and are designed to attack their targets head-on in deadly strafing runs. They are less effective when foes get behind them or strike at their port or starboard sides. Without a Drift engine, horaspas must operate within a relatively short distance from a Swarm base or larger Swarm starship.
Unconfirmed reports suggest some Swarm horaspas are equipped with a special boarding pod that’s so small and fast it is nearly undetected by most starship sensors and can even penetrate shields. However, the pod’s size and unique sensor-baffling exterior hull means it can hold only a single Swarm component, usually a Swarm bolaji (page 58). This special system is described on page 26.