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Template Grafts | Universal Monster Rules


Source Alien Archive 2 pg. 108
Robots serve a variety of functions. They’re often employed in situations where the risks to living beings are too great or emotional responses are a hindrance—notably murder and war.

Assassin robots are killing machines useful for stealthy slayings or gruesome public displays. A user can program targets into the robot, dispatch the unit, and rest assured. The robot relentlessly pursues its quarry, fearing nothing and using microfiber setae on its hands and feet to traverse vertical and horizontal surfaces with ease. Whether it succeeds, fails, escapes, or suffers destruction, the robot leaves little evidence behind—an assassin robot that is captured or destroyed automatically purges its memory and burns out its sensitive hardware components, making tracing the robot’s mission and origin extremely difficult.

Typical assassin robots are 6 feet tall, weigh 300 pounds, and use the weapons detailed in the stat block on page 108, but they can be outfitted with other armaments as a mission requires. In particular, assassin robots on missions where more subtlety is called for use needler pistols stocked with poisoned darts.

There is nothing subtle, however, about a siege robot. These machines serve as artificially intelligent assault vehicles, and many rightly fear these engines of war. Merciless and efficient, a siege robot is as effective at unloading massive damage against a single target as it is at mowing down enemy troops en masse, and its vehicle form makes it difficult to escape from on an open battlefield. Most siege robots are outfitted with large reserves of ammunition, enough to sustain a constant barrage for minutes at a time.

Siege Robots As Vehicles

A siege robot can be used as a vehicle in vehicle combat or vehicle chases. In such cases it acts as its own pilot and has the following additional statistics: item level equal to its CR; drive speed 60 ft., full speed 500 ft., overland speed 60 mph, (hover); hardness 8; collision damage 16d10 B (DC 19); –3 attack roll penalty (–6 at full speed). A siege robot acting as a vehicle can carry up to 4 Medium passengers but provides them no cover.

Aliens in the "Robot" Family

Assassin Robot9
Azlanti Adjutant3
Azlanti Battle Robot6
Guardian Robot5
Keeper Robot18
Siege Robot15
Terminator-Class Security10

Robot, Terminator-Class Security

Source Starfinder #11: The Penumbra Protocol pg. 58

Terminator-Class Security CR 10

XP 9,600
N Large construct (technological)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +19


HP 165
EAC 23; KAC 25
Fort +10; Ref +10; Will +7
Defensive Abilities integrated weapons, nanite repair; Immunities construct immunities
Weaknesses vulnerable to critical hits, vulnerable to electricity


Speed 40 ft.
Melee slam +22 (2d10+18)
Ranged integrated yellow star plasma rifle +19 (2d10+10 E & F; burn 1d8)
Space 10 ft.; Reach 10 ft.
Offensive Abilities hardware acceleration


STR +8; DEX +5; CON —; INT +3; WIS +0; CHA +0
Skills Computers +19, Intimidate +24, Stealth +19
Languages Common
Other Abilities unliving
Gear integrated yellow star plasma rifle with 1 high-capacity battery (40 charges)


Environment any urban
Organization solitary, pair, or force (3–5)

Special Abilities

Hardware Acceleration (Ex) Once per day as a swift action, a terminator-class security robot can over-clock its processors to gain greater speed than other security robot models for a number of rounds equal to half its CR (5 rounds for most terminator-class security robots). This extra speed has several benefits: When making a full attack, the robot can also take a separate move action in order to move. This movement can occur before, after, or between the attacks from the full attack, but all movement must occur at the same time. In addition, the robot’s land speed increases to 70 feet. This ability functions as a haste effect.

Nanite Repair (Ex) A terminator-class security robot’s nanites heal it, restoring a number of Hit Points per hour equal to its CR (10 Hit Points per hour for most terminator-class security robots). Once per day as a full action, a terminator-class security robot can restore 5d8 Hit Points to itself or any touched construct with the technological subtype.


Favored by wealthy corporations and government-funded security firms, the expensive terminator-class security robots are equipped with weapons that are more robust than those of their patrol-class counterparts, as well as specialized processors that allow them to gain a boost of speed. Terminator-class security robots are humanoid in appearance, but much larger. They are bipedal and typically stand 8 to 12 feet tall, though some manufacturers are known to create quadrupedal versions of this construct. Most terminator-class security robots have smooth, ovoid heads, with a single camera lens serving as the construct’s visual sensor.

Extra Content

The following extra content was found for this creature:
- Robot (Summoning) Graft Template