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Template Grafts | Universal Monster Rules

Ursine Horror

Source Starfinder #41: Serpents in the Cradle pg. 61

Ursine Horror CR 9

XP 6,400
CE Large outsider (chaotic, evil, extraplanar, incorporeal)
Init +4; Senses darkvision 60 ft.; Perception +18
Aura frightful presence (30 ft., DC 18)


HP 120
EAC 21; KAC 22
Fort +8; Ref +8; Will +14
Defensive Abilities incorporeal, void adaptation; Immunities disease, fire, poison; Resistances cold 10, electricity 10


Speed 30 ft., fly 40 ft. (Su, perfect)
Melee slam +18 (3d4+9 B) or bite +16 (3d4+9 P)
Space 10 ft.; Reach 10 ft.
Offensive Abilities frightful feast
Spell-Like Abilities (CL 9th; ranged +18)
1/day—fear (3rd level, DC 20), suggestion (DC 20), summon allies (1 ursine horror 35%)
3/day—force blast (DC 19), mind thrust (2nd level, DC 19), hold person (DC 19), zone of truth (DC 19)
At will—detect thoughts (DC 18), fear (1st level, DC 18)


STR +3; DEX +2; CON +4; INT +3; WIS +3; CHA +6
Skills Intimidate +22, Sense Motive +22, Survival +17
Languages Abyssal, Common (can’t speak); telepathy 100 ft.
Other Abilities penetrating fear, spaceflight (Survival)


Environment any vacuum
Organization solitary

Special Abilities

Frightful Feast (Su) An ursine horror preys on those who are afraid of it. Once per turn when it moves, the ursine horror can move through the space of a creature with the frightened condition. When it does, the creature takes nonlethal damage equal to the ursine horror’s CR (9 for a typical ursine horror); a successful DC 18 Will save negates this effect. The ursine horror gains temporary HP equal to the damage it inflicts. This is a mind-affecting fear effect.
Penetrating Fear (Su) When an ursine horror casts fear, the spell-like ability affects living creatures with a CR equal to or less than the ursine horror’s CR (9 for a typical ursine horror).


Ursine horrors are incorporeal, bear-shaped outsiders that range the cosmos, feasting on people’s fears. Some uplifted bears believe them to be former members of that species who, confronted with the cruel and capricious nature of the universe, fell from grace and were transformed. Regardless, they appear on the Material Plane as incorporeal creatures of malevolent hellfire, burning through space like ghostly comets. An ursine horror wields telepathic powers, clawing at the mind of its victim. Once their prey becomes frightened, the ursine horror feeds on that fear. Ursine horrors are territorial, ranging across a star system; when not hunting for prey, they hibernate near Drift beacons.