Archives of Nethys

Pathfinder | Starfinder

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Dragon (Chromatic)

Source Alien Archive pg. 38
Dragons are powerful, reptilian creatures of high intelligence and ingenuity. The vast majority of dragons fall into one of two categories: chromatic or metallic (though other categories exist). Chromatic dragons (see below) are usually evil, while metallic dragons are generally good and strive to better society. Some dragons develop the ability to take on the form of a humanoid or other biped to better integrate themselves into a surrounding community. After hatching from large eggs, dragons mature through 12 age categories: wyrmling (CR 3—4), very young (CR 5—6), young (CR 7–8), juvenile (CR 9—10), young adult (CR 11—12), adult (CR 13—14), mature adult (CR 15—16), old (CR 17—18), very old (CR 19—20), ancient (CR 21—22), wyrm (CR 23—24), and great wyrm (CR 25).

Dragons in the Drakelands of Triaxus enjoy positions of rulership (often as CEOs) over the second-class humanoid citizens. Inveterate schemers, Triaxian dragons are always thinking ahead, and the risks involved in working for these dragons are matched only by the potential for lavish rewards.

Aliens in the "Dragon (Chromatic)" Family

NameCR
Young Adult Blue Dragon11

Dragon (Chromatic), Young Adult Blue Dragon

Source Alien Archive pg. 38

Young Adult Blue Dragon CR 11

XP 12,800
LE Huge dragon (earth)
Init +4; Senses blindsense 60 ft., darkvision 120 ft.; Perception +20
Aura frightful presence (170 ft., DC 18)

Defense

HP 183
EAC 24; KAC 26
Fort +15; Ref +13; Will +13
DR 5/magic; Immunities electricity, paralysis, sleep

Offense

Speed 40 ft., burrow 20 ft., fly 200 ft. (Ex, clumsy)
Melee bite +24 (4d6+19 P)
Multiattack bite +18 (4d6+19 P), 2 claws +18 (2d8+19 S), tail slap +18 (2d6+19 B)
Ranged aurora arc rifle +21 (2d12+11 E, critical arc 2d6)
Offensive Abilities breath weapon (80-ft. line, 12d8 E, Reflex DC 18 half, usable every 1d4 rounds), crush (4d6+19 B)
Spell-Like Abilities (CL 11th; melee +24)
1/day—dimension door, overload systems (DC 17)
3/day—arcing surge (DC 16), discharge (DC 16), instant virus (DC 16), tongues
At will—recharge, see invisibility

Statistics

STR +8; DEX +0; CON +5; INT +3; WIS +3; CHA +3
Skills Acrobatics +25 (+17 when flying), Bluff +25, Computers +20, Engineering +20, Mysticism +20
Languages Auran, Common, Draconic, Terran
Other Abilities sound imitation
Gear aurora arc rifle with 4 high-capacity batteries (40 charges each)

Ecology

Environment any
Organization solitary

Special Abilities

Sound Imitation (Ex) A blue dragon can mimic any voice or sound it has heard by succeeding at a Bluff check opposed by a listener’s Sense Motive check.

Extra Content

The following extra content was found for this creature:
- Black Dragon (Dragon (Chromatic)) Graft Template
- Blue Dragon (Dragon (Chromatic)) Graft Template
- Green Dragon (Dragon (Chromatic)) Graft Template
- Red Dragon (Dragon (Chromatic)) Graft Template
- White Dragon (Dragon (Chromatic)) Graft Template