Creature Subtype GraftsA creature subtype graft gives a description of the subtype, followed by specific traits innate to that creature subtype. Source Starfinder #21: Huskworld pg. 60 This subtype is applied to a collection of sentient creatures that acts as a single creature (similar to a swarm, but usually as part of a military unit). A troop has a single pool of Hit Points, a single initiative modifier, and a single EAC and KAC. A troop attempts saving throws as a single creature.
A single troop usually occupies a square (if it is made up of nonflying creatures) or a cube (if it is made up of flying creatures) 20 feet on a side, equal in size to a Gargantuan creature, though the actual size of the troop is the same as that of the component creatures. The area occupied by a troop is shapable, though the troop must remain in contiguous squares to accurately reffect the teamwork of trained military units. A troop has reach equal to that of the component creatures based on size and gear. A troop can move through squares occupied by enemies without impediment and vice versa, though such movement provokes attacks of opportunity as normal for its component creatures. A troop can move through any area large enough for its component creatures.
Because of the chaos of combat, spellcasting or concentrating on spells within the area of a troop or within its reach requires a successful caster level check (DC = 20 + spell level). Using skills that involve patience and concentration, such as Computers, within the area of a troop or within its reach requires a successful DC 20 Will saving throw.
The exact number of a troop’s component creatures varies, but in general, a troop of Small or Medium creatures consists of approximately 10 to 30 creatures. Larger creatures can form troops, but the area occupied by such a troop should increase proportionally according to the size of the component creatures (for example, a troop of Large creatures would occupy a 30-foot-square area, equal to a Colossal creature).
Although troops are composed of a number of individual creatures, not all of these creatures’ gear will survive the rigors of combat. As a result, treat a troop as a single creature for the purposes of how much treasure is awarded for an encounter with the troop, as determined by the troop’s CR on Table 11–4: Wealth Gains per Encounter on page 391 of the Starfinder Core Rulebook. Traits: Troop attack, troop defenses, troop immunities.
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