Archives of Nethys

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Template Grafts | Universal Monster Rules


Driftdead Grafts

When a mortal creature dies within the Drift while consumed with a strong negative emotion, it might become a driftdead, a restless undead spirit bound to that plane, unable to escape the confines of the Drift and reach its final judgment. What’s left of a driftdead’s fragmented psyche is filled with confusion, rage, and a hatred for the living. So overwhelming is this flux of emotions that a driftdead psychically broadcasts its confusion, affecting all who venture too close.

Driftdead

Source Alien Archive 3 pg. 27
When an intelligent creature dies in anguish while in the Drift, its tormented spirit forms a new body from that plane’s energies, becoming an undead creature called a driftdead.
Required Creature Type: Undead (extraplanar).
Suggested Array: Combatant.
Traits: confusion aura (2-round duration, increase to 4 rounds at CR 10), spatial incorporeality, fly 60 ft. (Su, average), Drift rip.

Confusion (Su) Any creature that comes within 30 feet of a driftdead must succeed at a DC 11 Will save or be confused for 2 rounds. Once a creature has attempted this save, whether successful or not, it can’t be affected again by the same driftdead’s aura for 24 hours.

Drift Rip (Su) Just as the Drift tears away chunks of planar material, a driftdead can pull apart the molecular bonds of matter, ripping apart nearby creatures. This is a ranged attack against EAC that has a range of 30 feet.

Spatial Incorporeality (Ex) Within the Drift, a driftdead has a physical body, but if removed from that plane, its physical body phases out of normal reality. On the Material Plane or otherwise outside the Drift, a driftdead gains the incorporeal special ability. If returned to the Drift, a driftdead immediately loses the incorporeal special ability as its physical body is restored.
Suggested Ability Scores: Dexterity, Strength.

Driftdead Amalgam

Source Alien Archive 3 pg. 27
To create a driftdead amalgam, apply the driftdead template graft (see above) and add the following.
Traits: Blindsight (life) 60 ft., melee attacks deal 2d4 Wisdom drain (CR 11+), multiattack.