Vampire Grafts Source Starfinder #42: Whispers of the Eclipse pg. 61 Those who have been killed by a voidshard vampire might rise again as one of their spawn. Such undead are less powerful than their new masters but still suffer from their aversion to order and can see the outsiders from the Negative Energy Plane known as sceaduinars. Required Creature Type: Undead. Suggested Array: Combatant. Traits: Blindsense (sound) 30 ft.; fast healing 1 (increase to 5 at CR 12+); DR 5/magic (increase to DR 10 at CR 12+); cold resistance 10 (increase to 15 at CR 12+); fly speed 30 ft.; order aversion, entropic touch; see sceaduinars. Source Starfinder #3: Splintered Worlds pg. 59 When a restless spirit does not leave its corpse at the time of death and instead festers and putrefies within its decomposing mortal shell, it can eventually rise as an undead jiang-shi vampire. Required Creature Type: Undead. Required Array: Any. Traits: Blindsight (breath) 60 ft.; DR 10/magic; cold resistance 10; jiang-shi weaknesses. Abilities: Deft claws, drain chi, hopping gait, prayer scroll. Suggested Ability Scores: Dexterity, Wisdom.Source Starfinder #42: Whispers of the Eclipse pg. 57 Other vampires create moroi from their slain victims, usually as companions or minions. The new vampire is bound to their master and serves until the master dies or the servant can break free and pursue their own destiny. Many vampires have unique supernatural abilities beyond those included in this graft. Required Creature Type: Undead. Suggested Array: Any. Traits: darkvision 60 ft.; fast healing 5; DR 5/magic and silver; cold and electricity resistance 10; vampire weaknesses. Abilities: Blood drain, change shape, children of the night, coffin restoration, create spawn, dominate, mist form. Suggested Ability Scores: Strength, Dexterity. If the base creature has a swim speed, the vampire loses their inability to cross running water unless in their coffin.Source Starfinder #42: Whispers of the Eclipse pg. 57 A vampire who wants to create vampire minions, but who doesn’t want those minions to create more servants of their own, can choose to create a vampire spawn—a lesser undead without many of the vampire’s most potent magical abilities. Required Creature Type: Undead. Suggested Array: Combatant. Traits: darkvision 60 ft.; fast healing 1; cold and electricity resistance 5; vampire weaknesses. Abilities: Blood drain, coffin restoration.Source Starfinder #42: Whispers of the Eclipse pg. 59 New nosferatus are exceedingly rare but sometimes arise in areas of plague suffused with powerful necromantic energy. Only a once-living and sapient creature can become a nosferatu. Required Creature Type: Undead. Suggested Array: Any. Traits: Darkvision 60 ft., scent; fast healing 5; DR 5/wood and piercing; cold, electricity, and sonic resistance 10; nosferatu weaknesses; telepathy 60 ft. Abilities: Blood drain, dominate, plague bearer, plague speaker, swarm flight, swarm form. Suggested Ability Scores: Strength, Dexterity.Source Starfinder #42: Whispers of the Eclipse pg. 61 When a living creature dies to a sceaduinar, it can sometimes rise again as an undead agent of destruction. Voidshard vampires haunt desolate regions, waiting for their occasional prey. Required Creature Type: Undead. Suggested Array: Any. Traits: Blindsense (sound) 30 ft.; fast healing 5 (increase to 10 at CR 14+); DR 10/magic (increase to DR 15 at CR 14+); immunity to cold; fly speed 60 ft.; order aversion; create spawn, entropic touch, energy drain; see sceaduinars. Suggested Ability Scores: Strength, Wisdom.
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