Archives of Nethys

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Template Grafts | Universal Monster Rules

Animated Armor

Source Alien Archive 3 pg. 7
Use an existing suit of armor to create animated armor, setting the CR to equal the armor’s item level.
Required Creature Type: Construct. Some animated armors are mindless constructs. Others are not, functioning either as a robot or with magical awareness (perhaps from a supernatural force). Most often, animated armor has the magical and technological subtypes. Some suits are wholly technological constructs akin to robots..
Suggested Array: Combatant, although animated armor that lacks the mindless trait could have the expert array.
Traits: Size is typically Medium but it can be smaller or larger, depending on the size of the armor that is animated. Set land speed to 30 feet, adjusted for the armor’s speed adjustment or to powered armor’s speed; add a slam attack with bludgeoning damage according to the array; add comm and integrated weapons.
Skills: Most animated armor has Acrobatics and Perception as good skills, with Athletics as a master skill. Animated armor that isn’t mindless might have other skills.
Languages: Animated armor that isn’t mindless usually speaks one or two languages, including Common.
Suggested Ability Scores: For heavy or powered armor, set Strength highest and Dexterity next highest. Light animated armor should have Dexterity highest and Strength next highest. Charisma is usually –2, although animated armor that isn’t mindless might have higher Charisma.
Gear: One weapon can be of an item level equal to the animated armor’s CR + 1, but other gear should be of item levels equal to or less than the CR. Animated armor can have as many armor upgrades as the armor has upgrade slots. Each upgrade should be of the armor’s CR or lower, with no more upgrades of item levels equal to the armor’s CR than the array’s number of special abilities.