Archives of Nethys

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Template Grafts | Universal Monster Rules


Undead Minion Grafts


Cybernetic Zombie

Source Alien Archive pg. 115
This mindless undead is animated not through magic or supernatural phenomena but by cybernetic implants in its body, which continue to function after its mind and flesh have died.
Required Creature Type: Undead.
Required Array: Combatant.
Traits: Vulnerability to electricity; mindless.
Abilities: Self-Destruct A cybernetic zombie self-destructs when it is reduced to 0 HP, dealing an amount of electricity damage equal to 1d6 + the zombie’s CR to all creatures in a 10-foot-radius burst. A creature can attempt a Reflex saving throw to reduce this damage by half. This ability destroys any cybernetic or technological components that could have been salvaged from the zombie.
Suggested Ability Scores: Strength, Dexterity.

Occult Zombie

Source Alien Archive pg. 115
This mindless undead has been animated via a necromantic or supernatural phenomena, and it is often created or controlled by a powerful spellcaster or a greater undead creature.
Required Creature Type: Undead.
Required Array: Combatant.
Traits: Has 20% more Hit Points for its CR; DR 5/magic (increase to DR 10 at CR 8 and DR 15 at CR 14); mindless; staggered (see page 114).
Suggested Ability Scores: Strength, Dexterity.

Skeletal Undead

Source Alien Archive pg. 115
Faster than other mindless undead, a skeletal undead is animated by necromantic or supernatural phenomena, and it is often found wearing armor or wielding weapons it was trained to use in life.
Required Creature Type: Undead.
Required Array: Combatant.
Traits: DR 5/magic (increase to DR 10 at CR 8 and DR 15 at CR 14); immunity to cold; mindless.
Suggested Ability Scores: Strength, Dexterity.