Archives of Nethys

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Template Grafts | Universal Monster Rules


Robot Dragon Grafts


Plasma Dragon

Source Alien Archive 4 pg. 101
Plasma dragons are proponents of surprise attacks and scorched earth tactics, believing fast, decisive action is always preferable over waiting and planning.
Required Creature Type: Dragon (technological).
Alignment: Any chaotic.
Traits: Blindsense (vibration) 60 feet; darkvision 120 feet; frightful presence (CR 13+, 60 feet + 10 feet per CR); DR 5/ adamantine (CR 11+; increase to DR 10/adamantine at CR 13, DR 15/adamantine at CR 15, DR 20/adamantine at CR 17); immunity to electricity and fire; vulnerable to cold; breath weapon (cone 15 feet + 5 feet per 2 CR or line 30 feet + 10 per 2 CR, 1d6 E & F + 1d6 per CR, usable every 1d4 rounds); plasma bolt (see below).
Abilities: Plasma Bolt (Ex): A plasma dragon can shoot plasma bolts as a ranged attack. This attack has a range increment of 60 feet, targets EAC, and has the boost weapon special property (boost 1d8 + 1d8 per 5 CR), and burn critical hit effect (1d6 burn + 1d6 per 4 CR). Attacks with the plasma bolt benefit from plasma immolation (as the soldier gear boost), using the dragon’s CR as the item level of the plasma attack.

Cryo Dragon

Source Alien Archive 4 pg. 101
Cryo dragons prefer a strong defense over an aggressive offense and tend to think in terms of protecting their assets rather than damaging a foe’s. They appreciate slow, calm moments, and they never get bored.
Required Creature Type: Dragon (technological).
Alignment: Any lawful.
Traits: Blindsense (vibration) 60 feet; darkvision 120 feet; frightful presence (CR 14+, 60 feet + 10 feet per CR); DR 5/adamantine (CR 13+; increase to DR 10/adamantine at CR 15, DR 15/adamantine at CR 17, DR 20/adamantine at CR 19); immunity to cold; vulnerable to electricity; climb speed of 30 feet; breath weapon (cone 15 feet + 5 feet per 2 CR, 1d6 C + 1d6 per CR, usable every 1d4 rounds); cold beam (see below).
Abilities: Cold Beam (Ex): A cryo dragon can fire cold beams from their mouth as a ranged attack that targets EAC and has a range increment equal to their breath weapon’s maximum range and the staggered critical hit effect. If the cryo dragon is CR 8 or higher, attacks with the cold beam benefit from flash freeze (as the soldier gear boost).

Laser Dragon

Source Alien Archive 4 pg. 101
Laser dragons are cautious and precise, preferring to know as much as they can about a situation through observation and espionage prior to taking action.
Required Creature Type: Dragon (technological).
Alignment: Any neutral.
Traits: Blindsense (vibration) 60 feet; darkvision 120 feet; frightful presence (CR 14+, 60 feet + 10 feet per CR); DR 5/ adamantine (CR 13+; increase to DR 10/adamantine at CR 15, DR 15/adamantine at CR 17, DR 20/adamantine at CR 19); immunity to fire; vulnerable to electricity; breath weapon (cone 15 feet + 5 feet per 2 CR or line 30 feet + 10 feet per 2 CR, 1d6 F + 1d6 per CR, usable every 1d4 rounds); laser bolt (see below).
Abilities: Laser Bolt (Ex) A laser dragon can fire laser beams from their mouth, eyes, or wingtips. This attack has a range increment of 100 feet, targets EAC, and has the burn critical hit effect that lists a number of d6s equal to one quarter their level (minimum 1). The attack also has the sniper weapon special property with a range of 1,000 feet.

Projectile Dragon

Source Alien Archive 4 pg. 101
Projectile dragons are pragmatists, seeking the lowest risk and most likely to succeed solution to any problem.
Required Creature Type: Dragon (technological).
Alignment: Any evil.
Traits: Blindsense (vibration) 60 feet; darkvision 120 feet; frightful presence (CR 14+, 60 feet + 10 feet per CR); DR 5/ adamantine (CR 13+; increase to DR 10/adamantine at CR 15, DR 15/adamantine at CR 17, DR 20/adamantine at CR 19); vulnerable to electricity; autofire (see below), gunhead (see below).
Abilities: Autofire (Ex): As a full action, the projectile dragon can make its gunhead attack with the automatic weapon special property, expending 20 rounds of ammunition as though it had a usage of 1 round. These attacks gain heavy onslaught (as the soldier gear boost), using the dragon’s CR as its soldier level.
Gunhead (Ex): A projectile dragon’s head is built around a projectile cannon, which provides the dragon with a ranged attack that deals 1d6 P + 1d6 P per CR, targets KAC, and has a range increment of 80 feet. If the dragon rolls a natural 1 on a gunhead attack (the die shows a 1), they temporarily run out of ammunition and can’t make a gunhead attack again for 1d4 rounds.