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Template Grafts | Universal Monster Rules


Planashar Grafts


Robot Simulacrum

Source Alien Archive 4 pg. 81
You can create a planashar’s simulacrum from any technological construct by applying a simulacrum graft to a creature built using the following requirements. This robot moves strangely, as though unused to navigating three-dimensional space.
Required Creature Type: Construct (technological).
Required Array: Combatant (of CR equal to the planashar’s CR minus 3).
Traits: fly, climb, or burrow speed of 30 ft. (choose one); vulnerable to critical hits; vulnerable to electricity; ranged attack that deals electricity damage and has a range increment of 30 feet; nanite repair (see below).
Abilities: Nanite Repair (Ex): The simulacrum’s nanites heal it, restoring a number of Hit Points per hour equal to its CR.
XP: A planashar simulacrum doesn’t grant XP upon defeat.
Melee Attack: A planashar simulacrum’s melee attack uses the combatant array’s high attack bonus and damage, and it deals bludgeoning damage unless otherwise stated.
Ranged Attack: If the simulacrum graft grants a ranged attack, it uses the combatant array’s low attack bonus and ranged energy damage.

Anacite Simulacrum

Source Alien Archive 4 pg. 81
You can create a planashar’s simulacrum from any technological construct by applying a simulacrum graft to a creature built using the following requirements. The controlled anacite’s three glowing eyes, normally red, shine a bright blue.
Required Creature Type: Construct (technological).
Required Array: Combatant (of CR equal to the planashar’s CR minus 3).
Traits: automatic laser (see below).
Abilities: Automatic Laser (Ex): The simulacrum has a ranged attack that deals fire damage and has a range increment of 60 feet. Every 1d4 rounds, the simulacrum can fire as though in automatic mode at up to five targets.
XP: A planashar simulacrum doesn’t grant XP upon defeat.
Melee Attack: A planashar simulacrum’s melee attack uses the combatant array’s high attack bonus and damage, and it deals bludgeoning damage unless otherwise stated.
Ranged Attack: If the simulacrum graft grants a ranged attack, it uses the combatant array’s low attack bonus and ranged energy damage.

Nanotech Golem Simulacrum

Source Alien Archive 4 pg. 81
You can create a planashar’s simulacrum from any technological construct by applying a simulacrum graft to a creature built using the following requirements. This swarm of nanites is densely more packed than usual and moves with special purpose.
Required Creature Type: Construct (technological).
Required Array: Combatant (of CR equal to the planashar’s CR minus 3).
Traits: Large; immunity to magic, fly speed of 30 ft.; space and reach of 10 feet; melee attack deals slashing or piercing damage and has the severe wound critical hit effect; nanite scattershot (see below); unflankable.
Abilities: Nanite Scattershot (Ex): The simulacrum can unleash a stream of nanite particles at a single target as a ranged attack that deals piercing damage and has a range increment of 90 feet.
XP: A planashar simulacrum doesn’t grant XP upon defeat.
Melee Attack: A planashar simulacrum’s melee attack uses the combatant array’s high attack bonus and damage, and it deals bludgeoning damage unless otherwise stated.
Ranged Attack: If the simulacrum graft grants a ranged attack, it uses the combatant array’s low attack bonus and ranged energy damage.