Archives of Nethys

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Template Grafts | Universal Monster Rules


Elemental Grafts

The four types of elementals are listed below.

Water Elemental

Source Alien Archive pg. 47
Composed of either freshwater or salt water, these elementals hail from the Elemental Plane of Water.
Required Creature Type: Outsider (elemental).
Traits: Water subtype, swim speed of 90 feet.
Languages: Aquan.
Abilities: Drench (see below), vortex, water mastery (see below).

Drench (Ex): A water elemental’s touch douses Large or smaller nonmagical flames. The outsider can dispel magical fire it touches as per dispel magic (caster level = the elemental’s CR).

Water Mastery (Ex): Waterborne creatures take a -1 penalty to attack and damage rolls against a water elemental.

Air Elemental

Source Alien Archive pg. 47
Beings of living wind, air elementals originate from the Elemental Plane of Air.
Required Creature Type: Outsider (elemental).
Traits: Air subtype, supernatural fly speed of 100 feet (perfect).
Feats: Flyby Attack.
Languages: Auran.
Abilities: Air mastery (see below), whirlwind

Air Mastery (Ex): Airborne creatures take a -1 penalty to attack and damage rolls against an air elemental.

Earth Elemental

Source Alien Archive pg. 47
Hailing from the Elemental Plane of Earth, earth elementals are ponderous and obstinate.
Required Creature Type: Outsider (elemental).
Traits: Earth subtype, blindsense (vibration) 60 feet, burrow speed of 20 feet.
Languages: Terran.
Abilities: Earth glide, earth mastery (see below)

Earth Mastery (Ex): An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a -2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers.

Fire Elemental

Source Alien Archive pg. 47
Born of the twisting flames of the Elemental Plane of Fire, fire elementals are nimble and impatient.
Required Creature Type: Outsider (elemental).
Traits: Fire subtype, a +4 bonus to initiative checks, speed increases by 30 feet, immunity to fire and vulnerability to cold.
Feats: Mobility.
Languages: Ignan.
Abilities: Burning Strikes (Ex): A fire elemental’s slams deal half fire damage and half bludgeoning damage. In addition, on a critical hit, the fire elemental’s strikes deal an amount of burn damage based on the creature’s CR, as listed in the table below.

CRBurn Damage
1-51d4
6-102d4
11-153d4
16+4d4