Archives of Nethys

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Template Grafts | Universal Monster Rules


Assassins

Source Interstellar Species pg. 152
Assassins are skilled killers who excel in eliminating single targets. Often using various forms of stealth and subterfuge, they can pass between guards undetected and skillfully navigate traps to quickly dispatch their marked query. High-profile corporations, cults, or criminal syndicates may employ assassins, but most work alone or as part of secretive guilds for hire and by contract.
Assassins work in the shadows, with some operating discreetly among the underbellies of society and others conducting their business while hiding in plain sight. Regardless of their methods, they’re valued for their ability to hide their tracks and maintain their employer’s anonymity. The most skilled assassins can take out high-profile figures without leaving any evidence for investigators to follow. The more difficult the job and the greater the prominence of the target, the higher the fee they command.

Aliens in the "Assassins" Family

NameCR
Deadeye14
Masked Assassin5
Specter18
Viper9

Assassins, Deadeye

Source Interstellar Species pg. 152

Deadeye CR 14

XP 38,400
Formian
NE Medium monstrous humanoid
Init +8 (+12 with hive mind); Senses blindsense (scent) 30 ft., darkvision 60 ft.; Perception +25 (+29 with hive mind)

Defense

HP 250
EAC 28; KAC 30
Fort +16; Ref +18; Will +14
Resistances sonic 10

Offense

Speed 40 ft.
Melee claw +25 (8d6+16 S)
Ranged elite shirren-eye rifle +28 (4d10+14 P)
Offensive Abilities skip shot

Statistics

STR +2; DEX +8; CON +2; INT +6; WIS +4; CHA +0
Skills Acrobatics +30, Stealth +30
Languages Common, limited telepathy 60 ft.
Other Abilities hive mind
Gear freebooter armor IV, elite shirren-eye rifle with 6 sniper rounds

Special Abilities

Skip Shot (Su) When a deadeye fires a sniper weapon, the ammunition blinks onto a different plane and then reappears just before reaching the target. As long as a deadeye has line of sight to their target, they don’t need line of effect to make a ranged attack.

Description

Deadeyes specialize in neutralizing targets at ranges so long their bullets lodge within their targets long before the target hears the weapon firing. Some can temporarily bend their bullets into different planes, making them even harder to protect against. Deadeyes are notoriously difficult to track after an assassination attempt since they can alter the trajectory of their fired ammunition. Their bullets sometimes appear to come from walls.
During major events and ceremonies, the slightest threat of a deadeye can increase the required security perimeter tenfold. Their skill at eliminating their targets in public settings makes deadeyes particularly coveted assassins for clients seeking to cause panic and societal unrest.