Archives of Nethys

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Template Grafts | Universal Monster Rules


Source Interstellar Species pg. 152
Assassins are skilled killers who excel in eliminating single targets. Often using various forms of stealth and subterfuge, they can pass between guards undetected and skillfully navigate traps to quickly dispatch their marked query. High-profile corporations, cults, or criminal syndicates may employ assassins, but most work alone or as part of secretive guilds for hire and by contract.
Assassins work in the shadows, with some operating discreetly among the underbellies of society and others conducting their business while hiding in plain sight. Regardless of their methods, they’re valued for their ability to hide their tracks and maintain their employer’s anonymity. The most skilled assassins can take out high-profile figures without leaving any evidence for investigators to follow. The more difficult the job and the greater the prominence of the target, the higher the fee they command.

Aliens in the "Assassins" Family

Masked Assassin5

Assassins, Specter

Source Interstellar Species pg. 153

Specter CR 18

XP 153,600
CE Medium humanoid (hadrogaan)
Init +8; Senses blindsense (vibration) 30 ft., darkvision 60 ft.; Perception +36


HP 375
EAC 32; KAC 34
Fort +19; Ref +19; Will +18


Speed 30 ft.
Melee white star plasma sword +29 (8d8+29 E & F; critical severe wound)
Ranged elite seeker rifle +32 (9d8+18 P)


STR +11; DEX +8; CON +6; INT +6; WIS +2; CHA +0
Skills Athletics +36, Stealth +31
Languages Common, Hadrogaan
Other Abilities dual nervous systems , unobserved
Gear freebooter armor V, elite seeker rifle with 18 sniper rounds, white star plasma sword

Special Abilities

Unobserved (Su) Twice per day for 15 minutes each, a specter can reduce their presence to the point where they become unobserved even while standing in plain sight. To observe a specter while they’re in this mode, a creature must succeed at a Will save (DC = 8 + the specter’s CR) or be unable to detect the presence of the specter using any sense (including blindsense and blindsight). A success grants a creature the ability to see the specter for only 1 round, after which they must attempt another Will save.


Even among assassins, there are those who are so highly skilled that few dare to speak their names. Often referred to as specters for their ability to appear and vanish like ghosts, these killers can silence their targets without a single witness to the act, leaving nothing but a corpse as evidence.
Specters prefer to stay hidden, even to their employers. They are often hired for high-level assassinations and work with clients on recommendations only. Untrustworthy clients who are put on a specter’s block list soon find themselves out of favor with most other assassins within their network.