Archives of Nethys

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Template Grafts | Universal Monster Rules


Giant

Source Alien Archive 2 pg. 62
Giants are humanoid creatures with great strength and mighty stature, standing from 9 feet to over 25 feet tall. They often live apart from other races, as even space stations intended to be inclusive of multiple species are often too small to comfortably accommodate a giant’s massive size. How welcoming these giants are to non-giant visitors depends on the specific giant society, though all giants can be unpredictable and dangerous to others.

Aliens in the "Giant" Family

NameCR
Eclipse19
Moon Giant15
Shadow13

Giant, Shadow

Source Starfinder #12: Heart of Night pg. 56

Shadow CR 13

XP 25,600
LE Large humanoid (extraplanar, giant)
Init +3; Senses darkvision 120 ft., low-light vision; Perception +28

Defense

HP 227
EAC 27; KAC 29
Fort +17; Ref +12; Will +15
Defensive Abilities shadow cloak; Immunities ability damage, ability drain, cold, negative levels

Offense

Speed 30 ft.
Melee ecclesiastic shadow chains +26 (9d4+21 C plus energy drain; critical bind)
Ranged tomb-class void rifle +23 (2d10+13 C; critical suffocate [DC 19]) or hurled debris +23 (6d6+13 B plus energy drain)
Space 10 ft; Reach 10 ft. (15 ft. with shadow chains)
Offensive Abilities crush (3d12+21 B), energy drain (1 level, DC 19)

Statistics

STR +8; DEX +3; CON +6; INT +0; WIS +4; CHA +0
Feats Deadly Aim, Improved Combat Maneuver (bull rush)
Skills Athletics +23, Intimidate +28, Stealth +23
Languages Common, Shadowtongue
Gear superior iridishell, ecclesiastic shadow chains, tomb-class void rifle with 1 high-capacity battery (40 charges)

Ecology

Environment any (Shadow Plane)
Organization solitary, gang (2–5), family (6–13 plus 1 shadow giant mystic and 1 shadow giant soldier), or company (14–33 plus 1 shadow giant soldier)

Special Abilities

Energy Drain (Su) A shadow giant inflicts its energy drain attack no more than once per round via its first successful melee attack or via hurl debris.

Hurl Debris (Ex) The mighty strength of a giant allows it to turn nearly anything into a ranged weapon. A giant is assumed to have such debris available (either loose or readily torn from the environment without requiring an extra action) unless the GM rules otherwise. Hurled debris has a range increment equal to the giant’s Strength modifier × 5 feet. Such attacks also create difficult terrain in a 5-foot-radius area around the target, or a 10-foot-radius area for Huge and larger giants.

Shadow Cloak (Su) As a move action in any illumination other than direct sunlight, a shadow giant can cloak itself in moving shadows that grant it concealment (20% miss chance) for 1d6+6 rounds. It can use this ability three times per day.

Description

Members of an ancient species that has long inhabited the Shadow Plane, shadow giants are laconic and tend keep to themselves. They emerge from obscurity rarely and only to gather victims for sacrifice in profane rites. These elaborate religious ceremonies are led by shamans on stepped obsidian pyramids and inevitably conclude in a bacchanal of bloody sacrifice. An average shadow giant stands 15 feet tall and weighs 2,400 pounds. Most have gray skin and pale hair.

By tapping into ancient agreements, beings with connections to the Shadow Plane can bind shadow giants to certain tasks. Often set upon enemies, used as shock troops in wider conflicts, or tasked to guard important places, shadow giants find these pacts a source of comfort, and, driven by pride and a sense of duty, they doggedly strive to complete their contracts.

Extra Content

The following extra content was found for this creature:
- Giant (Simple) Graft Template
- Cloud Giant (Giant) Graft Template
- Moon Giant (Giant) Graft Template
- Stone Giant (Giant) Graft Template
- Storm Giant (Giant) Graft Template
- Fire Giant (Giant) Graft Template
- Slag Giant (Giant) Graft Template
- Sun Giant (Giant) Graft Template
- Giant (Creature Subtype) Graft Template
- Eclipse Giant (Giant) Graft Template
- Giant Race Entry