InvestigatorsSource Interstellar Species pg. 170 Investigators uncover secrets and sift truth from lies. This often places investigators on the side of the law, but when the powers that be are corrupt, investigators might find themselves labeled vigilantes or ostracized. Yet they aren’t easily discouraged, and can become relentless foes. Aliens in the "Investigators" FamilySource Interstellar Species pg. 170Psychic Seer CR 4XP 1,200 Hanakan NG Small magical beast Init +1; Senses darkvision 60 ft., low-light vision; Perception +15
DefenseHP 43; RP 3 EAC 15; KAC 16 Fort +5; Ref +5; Will +7 Defensive Abilities atmospheric adaptation
OffenseSpeed 40 ft., climb 20 ft. Melee tactical handaxe +5 (1d6+4 S) Ranged murmur sonic suppressor +9 (1d4+4 So; critical stifle) Offensive Abilities foretell Hanakan Spell-Like Abilities (CL 4th) 1/day—wisp ally At will—detect magic, token spell Spell-Like Abilities (CL 4th) 1/day—augury, zone of truth (DC 15) 3/day—detect thoughts (DC 14), mindlink, share memory At will—ghost sound (DC 13), telepathic message Constant—tonguesStatisticsSTR +0; DEX +1; CON +1; INT +1; WIS +5; CHA +3 Skills Bluff +10, Mysticism +15, Sense Motive +15 Languages Akan, Common, and up to 1 other Gear basic defrex hide, murmur sonic suppressor with 2 batteries (20 charges each), tactical handaxeSpecial AbilitiesForetell (Su) Before attempting an attack roll, saving throw, or skill check, a psychic seer can spend 1 Resolve Point to roll that check twice and use the better result. DescriptionPsychic seers read the thoughts and intentions of others as easily as most would read a story. Due to the intrusive nature of their abilities, psychic seers sometimes experience legal limitations or even prejudice. Thus, these investigators often don’t advertise their talents openly, instead framing their skills as uncanny hunches and specialized know-how. However, in more tolerant communities, psychic seers often serve as leaders.
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