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Source Interstellar Species pg. 170
Investigators uncover secrets and sift truth from lies. This often places investigators on the side of the law, but when the powers that be are corrupt, investigators might find themselves labeled vigilantes or ostracized. Yet they aren’t easily discouraged, and can become relentless foes.

Aliens in the "Investigators" Family

Paranormal Investigator10
Psychic Seer4

Investigators, Conspiracist

Source Interstellar Species pg. 170

Conspiracist CR 1

XP 400
CN Medium monstrous humanoid
Init +1; Senses blindsense (thought) 30 ft., darkvision 60 ft.; Perception +10


HP 17
EAC 11; KAC 12
Fort +1; Ref +3; Will +6
Weaknesses atrophied


Speed 5 ft., fly 30 ft. (Su, perfect)
Melee cestus battleglove +5 (1d4 B)
Ranged survival flare gun +7 (1d3+1 F; critical burn 1d6) or pulsecaster pistol +7 (1d4+1 E)
Offensive Abilities applied knowledge , convoluted conspiracy


STR -1; DEX +1; CON +0; INT +4; WIS +2; CHA +1
Skills Computers +5, Culture +5, Diplomacy +5, Life Science +5, Physical Science +5, Sense Motive +10
Languages Akitonian, Common, Ysoki, and up to 3 others; telepathy 100 ft.
Gear second skin, cestus battleglove, pulsecaster pistol with 1 battery (20 charges), survival flare gun with 3 flares

Special Abilities

Convoluted Conspiracy (Ex) As a full action, a conspiracist can expound on a brilliantly confusing theory. Each creature within 30 feet of the conspiracist that can hear the conspiracist is dazed for 1 round, unless they succeed at a Will saving throw (DC = 11 + CR). Whether or not the creature succeeds at the saving throw, they are then immune to this conspiracist’s convoluted conspiracy for 1 minute. This is a language-dependent, mind-affecting ability.


Conspiracists are obsessed with the unexplained, their passion often earning them a reputation as eccentric or weird. Yet a conspiracist’s passion sometimes leads them to imagine connections where none exist, getting them into trouble.