ShobhadSource Alien Archive pg. 104 Collectively called the “shobhad-neh,” the four-armed giants of Akiton live as nomads, much as they have for millennia. Self-sufficient and able to construct their own weapons, they traditionally avoided large cities and the smaller races of the planet, except to engage in trade. As such, when Akiton suffered economic collapse, shobhads were largely spared the turmoil. In the aftermath, shobhads began to offer their services as guides, hunters, and mercenaries, often in trade for more advanced armor and weapons. Today, shobhads are highly sought after for their martial expertise, unparalleled knowledge of Akiton’s wilds, and unbreakable codes of honor. These warriors may operate independently, in their traditional clans, or in modern mercenary companies that blend ancestral traditions with the needs of modern military freelancers. While more shobhads can be spotted in Akiton’s new metropolises these days, the majority continue to live in the planet’s harsh hills and canyons.
Shobhads tend to wear their armor most of the time, usually with a traditional rope or leather weapon harness. Life among the shobhad-neh is hard, and young shobhads are trained from preadolescence to fight. By the age of 20, a shobhad is considered a full adult, capable of defending both her clan and her own honor against even the most experienced warriors. A typical shobhad warrior stands 12 feet tall and weighs 500 pounds, and most shobhads who do not die in battle live to between 90 and 120 years of age.
Most clans hunt, gather, and raid neighboring clans and corporate convoys for supplies. Shobhads believe that overt aggression isn’t a fault, but rather a fact of life and that everyone should be strong enough to protect themselves. However, honor is paramount to a shobhad, and breaking one’s word or clan law means a fate worse than death. The laws of city folk, on the other hand, mean little unless they’ve been agreed to.
Shobhads only rarely establish permanent settlements. A single clan may wander thousands of miles of open desert, their territory overlapping with that of other clans or species with very few disputes. While most clans remain on Akiton, their expertise in warfare means there’s always steady mercenary work for shobhad iconoclasts willing to travel, and a few clans have traded their caravans for starships. Such adventurers can often be found working for corporations or groups such as the Starfinder Society, usually as hired muscle. Some shobhads find themselves overtaken by nearly insatiable wanderlust, even after just a single off-planet job, and rarely set foot on Akiton again.Aliens in the "Shobhad" FamilySource Alien Archive pg. 104Shobhad Warleader CR 7XP 3,200 Shobhad soldier N Large monstrous humanoid Init +6; Senses darkvision 60 ft.; Perception +14
DefenseHP 105 EAC 20; KAC 21 Fort +9; Ref +7; Will +8 Defensive Abilities ferocity; Resistances cold 5
OffenseSpeed 50 ft. Melee sintered longsword +17 (2d8+12 S) Multiattack 2 sintered longswords +12 (2d8+12 S), 2 slams +12 (1d6+12 B)` Ranged shobhad longrifle +14 (2d10+8 P) Offensive Abilities charge attack, fighting styles (blitz)StatisticsSTR +5; DEX +2; CON +4; INT +0; WIS +0; CHA +2 Skills Intimidate +19, Stealth +14, Survival +14 Languages Akitonian, Shobhad Gear advanced war harness (functions as d-suit II), sintered longswords (2), shobhad longrifle (functions as an advanced shirren-eye rifle) with 50 sniper roundsEcologyEnvironment cold deserts or mountains (Akiton) Organization solitary, clan (1 plus 20+ shobhads), or moot (2–8)Extra ContentThe following extra content was found for this creature: - Shobhad Race Entry
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