Archives of Nethys

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Template Grafts | Universal Monster Rules


Source Alien Archive pg. 104
Collectively called the “shobhad-neh,” the four-armed giants of Akiton live as nomads, much as they have for millennia. Self-sufficient and able to construct their own weapons, they traditionally avoided large cities and the smaller races of the planet, except to engage in trade. As such, when Akiton suffered economic collapse, shobhads were largely spared the turmoil. In the aftermath, shobhads began to offer their services as guides, hunters, and mercenaries, often in trade for more advanced armor and weapons. Today, shobhads are highly sought after for their martial expertise, unparalleled knowledge of Akiton’s wilds, and unbreakable codes of honor. These warriors may operate independently, in their traditional clans, or in modern mercenary companies that blend ancestral traditions with the needs of modern military freelancers. While more shobhads can be spotted in Akiton’s new metropolises these days, the majority continue to live in the planet’s harsh hills and canyons.

Shobhads tend to wear their armor most of the time, usually with a traditional rope or leather weapon harness. Life among the shobhad-neh is hard, and young shobhads are trained from preadolescence to fight. By the age of 20, a shobhad is considered a full adult, capable of defending both her clan and her own honor against even the most experienced warriors. A typical shobhad warrior stands 12 feet tall and weighs 500 pounds, and most shobhads who do not die in battle live to between 90 and 120 years of age.

Most clans hunt, gather, and raid neighboring clans and corporate convoys for supplies. Shobhads believe that overt aggression isn’t a fault, but rather a fact of life and that everyone should be strong enough to protect themselves. However, honor is paramount to a shobhad, and breaking one’s word or clan law means a fate worse than death. The laws of city folk, on the other hand, mean little unless they’ve been agreed to.

Shobhads only rarely establish permanent settlements. A single clan may wander thousands of miles of open desert, their territory overlapping with that of other clans or species with very few disputes. While most clans remain on Akiton, their expertise in warfare means there’s always steady mercenary work for shobhad iconoclasts willing to travel, and a few clans have traded their caravans for starships. Such adventurers can often be found working for corporations or groups such as the Starfinder Society, usually as hired muscle. Some shobhads find themselves overtaken by nearly insatiable wanderlust, even after just a single off-planet job, and rarely set foot on Akiton again.

Aliens in the "Shobhad" Family

Shobhad Warleader7


Source Alien Archive pg. 104

Shobhad CR 4

XP 1,200
N Large monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +10


HP 50
EAC 16; KAC 16
Fort +6; Ref +8; Will +5
Defensive Abilities ferocity; Resistances cold 5


Speed 40 ft.
Melee carbon steel curve blade +13 (1d10+9 S; critical bleed 1d6)
Ranged squad machine gun +10 (1d10+4 P)
Space 10 ft.; Reach 10 ft.


STR +5; DEX +1; CON +3; INT +0; WIS +0; CHA +1
Skills Intimidate +15, Stealth +10, Survival +10
Languages Shobhad
Gear tactical war harness (functions as defrex hide), carbon steel curve blades (2), squad machine gun with 80 heavy rounds


Environment cold deserts or mountains (Akiton)
Organization solitary, pair, raiding party (3–19), or clan (20+ plus 1 warleader)

Extra Content

The following extra content was found for this creature:
- Shobhad Race Entry