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Template Grafts | Universal Monster Rules


Thieves

Source Interstellar Species pg. 185
Thieves are common throughout the galaxy, though more numerous in larger cities and space stations. They have a variety of methods and motivations for snaring others’ property; some thieves strike back against an amoral corporate system that left them behind, while others selfishly prey on those with little power to defend their possessions. PCs can encounter thieves in numerous circumstances, whether as unsavory associates, crafty foes, or on-again-off-again allies and rivals.

Aliens in the "Thieves" Family

NameCR
Mugger6
Phantom Thief15
Pickpocket1
Safecracker10

Thieves, Pickpocket

Source Interstellar Species pg. 185

Pickpocket CR 1

XP 400
Kobold
CN Small humanoid (kobold)
Init +4; Senses darkvision 60 ft.; Perception +10

Defense

HP 17
EAC 11; KAC 12
Fort +1; Ref +3; Will +4
Resistances electricity 5

Offense

Speed 30 ft.
Melee survival knife +4 (1d4+1 S)
Ranged pulsecaster pistol +6 (1d4+1 E nonlethal)
Offensive Abilities swipe

Statistics

STR +0; DEX +4; CON -1; INT +1; WIS +0; CHA +2
Skills Bluff +5, Engineering +5, Physical Science +10, Sleight of Hand +10, Stealth +10
Languages Common, Draconic
Gear flight suit stationwear, pulsecaster pistol with 2 batteries (20 charges each), survival knife

Special Abilities

Swipe (Ex) As a standard action, the pickpocket can attempt a Sleight of Hand check (DC 20 + the target’s level or CR) in combat to snatch a small, non-held item from a target, disguising it as a feint or dodge. On a success, the pickpocket takes the item and quickly conceals it on their person. The target can attempt an opposed Perception check against the pickpocket’s Sleight of Hand result to notice the theft.

Description

Pickpockets are found in virtually all major settlements, particularly those with heavy tourism. Many prefer to avoid violence, whether from moral scruples or because they don’t expect to win such fights. Pickpockets might belong to criminal gangs, while others operate on their own. PCs could run afoul of a pickpocket when exploring a new city, or they could be asked to track down a troublesome pickpocket gang by concerned business owners. Some pickpockets steal simply to survive, which might give PCs encountering them an ethical quandary.