Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Source Interstellar Species pg. 185
Thieves are common throughout the galaxy, though more numerous in larger cities and space stations. They have a variety of methods and motivations for snaring others’ property; some thieves strike back against an amoral corporate system that left them behind, while others selfishly prey on those with little power to defend their possessions. PCs can encounter thieves in numerous circumstances, whether as unsavory associates, crafty foes, or on-again-off-again allies and rivals.

Aliens in the "Thieves" Family

Phantom Thief15

Thieves, Safecracker

Source Interstellar Species pg. 185

Safecracker CR 10

XP 9,600
NE Tiny plant
Init +5; Senses low-light vision; Perception +24


HP 150; RP 5
EAC 23; KAC 24
Fort +11; Ref +13; Will +9
Defensive Abilities limited plant benefits


Speed 30 ft.
Melee sintered handaxe +18 (2d6+13 S)
Ranged aphelion laser pistol +20 (3d4+10 F; critical burn 1d4) Space 2-1/2 ft.; Reach 0 ft.
Offensive Abilities jam shot


STR +3; DEX +5; CON +3; INT +8; WIS +1; CHA +1
Skills Bluff +24, Computers +24, Engineering +24 (+26 to disable a device), Physical Science +19, Sense Motive +19
Languages Akitonian, Aklo, Castrovelian, Common, Raxi, Triaxian, Vercite, Vesk, Ysoki
Other Abilities LFAN , LFAN symbiosis , swift recalibration
Gear white carbon carbon skin, aphelion laser pistol with 2 high-capacity batteries (20 charges each), sintered handaxe, laser drill, microgoggles

Special Abilities

Jam Shot (Ex) Once per day as a standard action, the safecracker can apply a small explosive to a 5-foot square. They can trigger this explosive as a reaction when a creature enters this space, dealing fire damage equal to twice the safecracker’s CR, pushing the target back 5 feet into an empty space, and knocking it prone. The creature can attempt a Reflex save (DC = 10 + the safecracker’s CR) to halve the damage and avoid being pushed and knocked prone.
Swift Recalibration (Ex) The safecracker’s keen eye quickly notes mistakes. They can spend 1 Resolve Point to immediately reroll a failed Engineering check to arm explosives, disable a device, or repair an item, taking the better of the two results.


Safecrackers specialize in getting into vaults and other secured locations, often working with a small team. Some safecrackers go after treasures like gemstones and art objects, while others target less-tangible things, such as corporate secrets. The PCs might encounter a safecracker if they interrupt a robbery while on another mission, or might be asked to investigate a break-in after it occurs.