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Template Grafts | Universal Monster Rules


Chirosepia

Source Starfinder #47: Nightmare Scenario pg. 56

Chirosepia CR 6

XP 2,400
N Huge outsider (extraplanar)
Init +2; Senses all-around vision, darkvision 60 ft.; Perception +13
Aura technological disruption (60 ft.)

Defense

HP 90; RP 4
EAC 18; KAC 20
Fort +10; Ref +8; Will +5
Defensive Abilities ferocity
Weaknesses vulnerable to electricity

Offense

Speed 40 ft., fly 60 ft. (Ex, average)
Melee bite +17 (1d8+11 S; critical bleed 1d6) or tentacle +17 (1d8+11 B plus grab)
Space 15 ft.; Reach 15 ft.

Statistics

STR +5; DEX +2; CON +3; INT -3; WIS +0; CHA +0
Skills Athletics +13, Stealth +13, Survival +18
Other Abilities phase through, spaceflight, void adaptation

Ecology

Environment any vacuum
Organization solitary or audience (2–6)

Special Abilities

All-Around Vision (Ex) A chirosepia sees in all directions at once and can’t be flanked.
Phase Through (Su) A chirosepia can momentarily shift out of phase with reality. As a full action, a chirosepia can spend 1 Resolve Point to move through up to 15 feet of solid matter. If it attempts to phase through something that’s too thick, the attempt fails, but its Resolve Points are still expended. A chirosepia can’t phase through force effects such as force fields.
Technological Disruption (Su) Chirosepias constantly emit a silent pulse that disrupts technology. While a creature is inside the aura, attacks made using weapons without the analog trait take a –1 penalty to attack and damage rolls. Armor with environmental protections expends 1 hour of that protection for every round a creature remains in the aura. Computer and Engineering checks to operate technology take a –1 penalty, and the bonus granted by any technological item to skill checks decreases by 1. In addition, the Hit Points provided by technological shields and force fields are reduced by 5 (to a minimum of 0). The effects of multiple technological disruption auras don’t stack.

Description

Looking out their starship’s viewports during a jaunt through the Drift, a crew member or passenger might catch a glimpse of a passing chirosepia—an oblong creature half as large as a tiny starship, with 20 writhing appendages unfurling from a tri-paneled beak. Dozens of bulbous, unblinking visual sensors line its powerful tentacles. Veteran travelers call these creatures driftkrakens, a term generally hated among the scientific community for its luridness and imprecision.
Through dissection and study, xenobiologists discovered that chirosepias were modified at a genetic level through exposure to the ambient energies existing in pockets of the Drift. Their closest genetic relative is the ksarik. In order to store breathable air for long periods in the vacuum of the Drift, chirosepias inflate specialized organs with oxygen, which they then process with their unique respiratory systems.
Some adventurers hunt chirosepias for sport, but the enormous creatures make difficult prey. Technological malfunctions occur frequently around them, and their prehensile appendages and serrated beaks can wreak havoc on a hull. Most chirosepias, though, flee when attacked, phasing though their assailants to confuse them.