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Template Grafts | Universal Monster Rules


Aliens in the "Devil" Family

Endbringer Devil (Dhalochar)19
Gambling (Magadaz)4
Hacker (Lislaroth)10
Mannequin (Oidranoth)9
Warmonger Devil (Levaloch)7

Devil, Gambling (Magadaz)

Source Starfinder #48: Masters of Time and Space pg. 55

Gambling (Magadaz) CR 4

XP 1,200
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +1; Senses darkvision 60 ft., see in darkness; Perception +10
Aura risk aura (30 ft., DC 15)


HP 45
EAC 16; KAC 17
Fort +3; Ref +5; Will +7
Immunities fire, poison; Resistances acid 5, cold 5


Speed 30 ft.
Melee slam +11 (1d6+6 B)
Ranged thrown coin +9 (1d4+4 B)
Offensive Abilities double down, produce coins
Spell-Like Abilities (CL 4th)
1/day—summon allies (1 magadaz 50%)
At will—teleport (self plus 5 bulk of gear only)


STR +3; DEX +1; CON +1; INT +1; WIS +0; CHA +4
Skills Bluff +15, Computers +10, Profession (gambler) +15, Sense Motive +10, Sleight of Hand +15
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Other Abilities change shape (humanoid)


Environment any (Hell)
Organization solitary, pair, or table (3–9)

Special Abilities

Double Down (Su) A gambling devil’s understanding of probability is so good that they know the best moment to play their hand, even if that means having to lose one first. As a reaction, when a gambling devil in an encounter with a significant enemy rolls a d20 for an attack roll, saving throw, or skill check, they can take a penalty of up to 1/2 their Charisma modifier on the roll (–2 for most magadazes). The next time within 1 minute they attempt a d20 roll of the same category (for example, if the first roll was a skill check, the second can be any skill check), they gain a bonus to the roll equal to double the penalty taken earlier (+4 for most magadazes).
Produce Coins (Su) As a free action, a gambling devil can draw from their body up to 50 coins of the local currency equivalent to 1 credit each. Typically, a magadaz uses this ability to pay their debts at a gaming table. To conceal the supernatural nature of this ability from observers, they must succeed at a Sleight of Hand check according to the rules for hide object. Coins produced in this way disappear 1 hour after leaving the gambling devil’s possession. In addition, a gambling devil can hurl a coin at a single creature within 30 feet. Their thrown coins target KAC and count as evil, lawful, and magic for the purpose of overcoming damage reduction. A gambling devil can produce a total of 500 coins per day.
Risk Aura (Su) The presence of a gambling devil encourages nearby creatures to make riskier decisions and take bigger gambles. Any non-devil creature within 30 feet of a gambling devil must succeed at a DC 15 Will saving throw each round or be compelled to throw caution to the wind for as long as it remains within the aura. Whenever a situation calls for a d20 roll, any creature affected by this ability must roll twice. If either roll is a natural 20, the affected creature can use that roll. Otherwise, it must use the lower of the two results. A gambling devil can take a swift action to suppress this aura for 1 round.


These golden-skinned devils love to insinuate themselves into games of chance, gradually upping the stakes against mortals until they can win a soul or impose an obligation to perform some damning deed.

Extra Content

The following extra content was found for this creature:
- Devil (Summoning) Graft Template
- Devil (Creature Subtype) Graft Template